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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="Aenghus" data-source="post: 5566688" data-attributes="member: 2656"><p>Creativity can be great. But it isn't automatically great. It's inherently subjective and one person's creativity can be another person's badwrongfun -e.g. metagaming, cheating or just attempting the impossible.</p><p></p><p>I think rules that encourage creativity are great, but think they need to be bare skeletons, thinks like page 42 and the encouragement not to give a bare "no" to players.</p><p></p><p>However, I think making "creativity" compulsory is potentially disasterous. I see creativity is best spontaneous, while it can be improved with practice, its not something you can force out of just anybody. Some players are more creative than others, some players visions will match the DM closer than others. The potential for favoritism and excluding players increases the more subjective judgement is relied upon.</p><p></p><p>It can work great when everyone involved has the same vision, but this is rare. The average group IMO has a variety of different viewpoints and don't see everything the same way. Rules produce a semi-objective framework to give everyone a baseline for comparison and stop perceptions from drifting apart.</p><p></p><p>I see the demand "you must be this creative to play RPGs" as being elitist. Now this is valid criterion for a particular group ( though it would need more detail than just "creative" as, like I said above, this is a subjective label).</p></blockquote><p></p>
[QUOTE="Aenghus, post: 5566688, member: 2656"] Creativity can be great. But it isn't automatically great. It's inherently subjective and one person's creativity can be another person's badwrongfun -e.g. metagaming, cheating or just attempting the impossible. I think rules that encourage creativity are great, but think they need to be bare skeletons, thinks like page 42 and the encouragement not to give a bare "no" to players. However, I think making "creativity" compulsory is potentially disasterous. I see creativity is best spontaneous, while it can be improved with practice, its not something you can force out of just anybody. Some players are more creative than others, some players visions will match the DM closer than others. The potential for favoritism and excluding players increases the more subjective judgement is relied upon. It can work great when everyone involved has the same vision, but this is rare. The average group IMO has a variety of different viewpoints and don't see everything the same way. Rules produce a semi-objective framework to give everyone a baseline for comparison and stop perceptions from drifting apart. I see the demand "you must be this creative to play RPGs" as being elitist. Now this is valid criterion for a particular group ( though it would need more detail than just "creative" as, like I said above, this is a subjective label). [/QUOTE]
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