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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="pemerton" data-source="post: 5567343" data-attributes="member: 42582"><p>Furthermore, I'm one of them - my view, stated over many threads including the recent snake thread that got closed, is that an encounter power (or, at least, a martial encounter power) is a Fate Point that the player players to gain narrative control in respect of that particular event.</p><p></p><p>But I don't see how this is relevant to the post of mine that you quoted - what I said is that, in order to use any power against a target (be it a snake or something else) a PC must close to within range, and that this is something which happens in the fiction and is constrained by the fiction - as I said in the post you quoted from, by walls, trees, rubble etc. Cover, difficult terrain etc are mechanically-defined notions that are read of the fiction.</p><p></p><p>It's true that some aspects of the fiction don't matter all that much to 4e's action resolution - including facing and body shape (which makes the inclusion of a mechanical condition called "prone" a dubious design choice) - but most RPGs disregard <em>some </em>elements of the fiction which could conceivably be made relevant to action resolution.</p><p></p><p>I also don't see the relationship between a shared imaginary space and GM authority over the content of that space.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5567343, member: 42582"] Furthermore, I'm one of them - my view, stated over many threads including the recent snake thread that got closed, is that an encounter power (or, at least, a martial encounter power) is a Fate Point that the player players to gain narrative control in respect of that particular event. But I don't see how this is relevant to the post of mine that you quoted - what I said is that, in order to use any power against a target (be it a snake or something else) a PC must close to within range, and that this is something which happens in the fiction and is constrained by the fiction - as I said in the post you quoted from, by walls, trees, rubble etc. Cover, difficult terrain etc are mechanically-defined notions that are read of the fiction. It's true that some aspects of the fiction don't matter all that much to 4e's action resolution - including facing and body shape (which makes the inclusion of a mechanical condition called "prone" a dubious design choice) - but most RPGs disregard [I]some [/I]elements of the fiction which could conceivably be made relevant to action resolution. I also don't see the relationship between a shared imaginary space and GM authority over the content of that space. [/QUOTE]
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