Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5568983" data-attributes="member: 386"><p>Wow! Lots of great posts in this thread.</p><p></p><p></p><p></p><p>Totally agree with that.</p><p></p><p></p><p></p><p>Don't agree with this. This is one of the things I read that made me think differently: <a href="http://www.lumpley.com/comment.php?entry=456" target="_blank">anyway: Lazy Play vs IIEE with Teeth</a></p><p></p><p>IIEE is Intent, Initiation, Execution, Effect. How do I decide on which action I'm going to take? That's Intent. How do I clearly state that I am taking that action? Initiation. How do I connect that choice with the game? Execution. What are the consequences of my choice? Effect.</p><p></p><p>Intent: "Should I use Tide of Iron here, guys?"</p><p>Initiation: "I'm using Tide of Iron."</p><p>Execution: "I rolled a 15, so I hit AC 26."</p><p>Effect: "He takes 8 damage and is Pushed 1 square; I Shift into that square."</p><p></p><p>What must we establish before we roll? Which power is being used, the location of the target to my PC.</p><p></p><p>What does the roll decide? How much damage he takes, if he's Pushed 1 square and if I Shift into that square.</p><p></p><p>What do the rules never, ever, ever require us to say? The details of our characters' actual actions.</p><p></p><p><strong>My contention</strong> is that RP is in the details of the character's actual actions. Games that make those details a required element of resolution (IIEE) are going to support RP in a way that Monopoly doesn't. Sorcerer is a great example of this sort of game; you need to determine the details of the character's actual actions before you can engage with the game's IIEE.</p><p></p><p>4E is, I think, <em>different</em> from all other editions of D&D in that it's terribly simple to make the details of the character's actions and/or fictional position have an influence on resolution/IIEE (and the Tutorial article on Terrain Powers has simplified this even more!). It's <em>similar</em> to all other editions of D&D in that it never requires us to describe the details of our character's actual actions.</p><p></p><p>Personally, I think the solution to "I Full Attack" isn't the inclusion of AEDU powers, but instead making the details of the character's actual actions matter when determining IIEE - action resolution.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5568983, member: 386"] Wow! Lots of great posts in this thread. Totally agree with that. Don't agree with this. This is one of the things I read that made me think differently: [url=http://www.lumpley.com/comment.php?entry=456]anyway: Lazy Play vs IIEE with Teeth[/url] IIEE is Intent, Initiation, Execution, Effect. How do I decide on which action I'm going to take? That's Intent. How do I clearly state that I am taking that action? Initiation. How do I connect that choice with the game? Execution. What are the consequences of my choice? Effect. Intent: "Should I use Tide of Iron here, guys?" Initiation: "I'm using Tide of Iron." Execution: "I rolled a 15, so I hit AC 26." Effect: "He takes 8 damage and is Pushed 1 square; I Shift into that square." What must we establish before we roll? Which power is being used, the location of the target to my PC. What does the roll decide? How much damage he takes, if he's Pushed 1 square and if I Shift into that square. What do the rules never, ever, ever require us to say? The details of our characters' actual actions. [b]My contention[/b] is that RP is in the details of the character's actual actions. Games that make those details a required element of resolution (IIEE) are going to support RP in a way that Monopoly doesn't. Sorcerer is a great example of this sort of game; you need to determine the details of the character's actual actions before you can engage with the game's IIEE. 4E is, I think, [i]different[/i] from all other editions of D&D in that it's terribly simple to make the details of the character's actions and/or fictional position have an influence on resolution/IIEE (and the Tutorial article on Terrain Powers has simplified this even more!). It's [i]similar[/i] to all other editions of D&D in that it never requires us to describe the details of our character's actual actions. Personally, I think the solution to "I Full Attack" isn't the inclusion of AEDU powers, but instead making the details of the character's actual actions matter when determining IIEE - action resolution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
Top