Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Matt James" data-source="post: 5571187" data-attributes="member: 82885"><p>I just had a very similar conversation with a LARP guy I know back here at home. He seems to think the same way as you. My argument is that as long as a person takes on a persona and develops traits selected to the character, <em>that</em> is roleplaying.</p><p></p><p>Here is where I will concede some valid points that some have used against 4e. Up until the past several months, much of the story behind the powers, places, classes, races, and all subsets of the game, were lacking with description and "fluff". With the shift in how they decided to do business (from what I can tell, this time last year), WotC appears to be focusing on these elements and have really started to ramp it up. Some of my favorite books in 4e thus far have been Open Grave and books like the Manual of the Planes. These offer a lot of inspiring content that does not translate to specific game mechanics. if you look at the new Gloomwrought product and others out recently, they follow this trend and path.</p><p></p><p>Both a game system and the ability to roleplay are topics that are mutually exclusive. That being said, inspiration for affecting each can be important. I really think they have hammered down a solid system, and now more focuses on story will be prevalent.</p><p></p><p>To summarize: A game <em>system</em> cannot inherently produce roleplaying. It comes from the inspiration of the text and guidance from the community (i.e. your group, or friends, or interactions with the game itself). As an example, Monopoly could easily be a RPG if everyone who played it focused on creating characters that worked to purchase various properties. The rules could include a section on this, but it can't inherently induce it without acceptance from the player.</p><p></p><p>We (4e consumers, et al.) need to cultivate an environment that rewards character development, and not one that gets kudos for finding the most math-tastic combinations. That being said, I would be a massive jerk to assume I know best how others should derive their enjoyment.</p></blockquote><p></p>
[QUOTE="Matt James, post: 5571187, member: 82885"] I just had a very similar conversation with a LARP guy I know back here at home. He seems to think the same way as you. My argument is that as long as a person takes on a persona and develops traits selected to the character, [I]that[/I] is roleplaying. Here is where I will concede some valid points that some have used against 4e. Up until the past several months, much of the story behind the powers, places, classes, races, and all subsets of the game, were lacking with description and "fluff". With the shift in how they decided to do business (from what I can tell, this time last year), WotC appears to be focusing on these elements and have really started to ramp it up. Some of my favorite books in 4e thus far have been Open Grave and books like the Manual of the Planes. These offer a lot of inspiring content that does not translate to specific game mechanics. if you look at the new Gloomwrought product and others out recently, they follow this trend and path. Both a game system and the ability to roleplay are topics that are mutually exclusive. That being said, inspiration for affecting each can be important. I really think they have hammered down a solid system, and now more focuses on story will be prevalent. To summarize: A game [I]system[/I] cannot inherently produce roleplaying. It comes from the inspiration of the text and guidance from the community (i.e. your group, or friends, or interactions with the game itself). As an example, Monopoly could easily be a RPG if everyone who played it focused on creating characters that worked to purchase various properties. The rules could include a section on this, but it can't inherently induce it without acceptance from the player. We (4e consumers, et al.) need to cultivate an environment that rewards character development, and not one that gets kudos for finding the most math-tastic combinations. That being said, I would be a massive jerk to assume I know best how others should derive their enjoyment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
Top