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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="LostSoul" data-source="post: 5571389" data-attributes="member: 386"><p>1) I'm not sure that's a good thing or a bad thing. It does exist, though.</p><p></p><p>2) The kind of system I enjoy makes the imagined or fictional details of your character and/or setting an important element in the game's mechanics.</p><p></p><p>3) When I wrote the rules for my hack of 4E I intentionally left this vague. I wanted different DMs to satisfy different aesthetic preferences. However, based on the stats a character has, the skill list (including weapon and implement proficiencies), and the way that DCs are set, I think my hack does suggest a certain level of detail in resolution.</p><p></p><p></p><p></p><p>I don't ascribe judgement to the fiction or assume anything is obvious; I give one player (the DM) the authority to make judgement calls based on his aesthetic preferences and the responsibility to maintain the consistency of the game's imagined setting.</p><p></p><p>When I say "aesthetic preferences", what I mean is that one DM might have a view of combat that is more in line with what is seen on TV and base judgements to keep with that view, and another with more knowledge about combat in the real world might have a more realistic vision for combat in the setting and want to make judgement calls that reinforce that view.</p><p></p><p></p><p></p><p>Good call.</p><p></p><p></p><p></p><p>I'm not sure what you mean by "both".</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5571389, member: 386"] 1) I'm not sure that's a good thing or a bad thing. It does exist, though. 2) The kind of system I enjoy makes the imagined or fictional details of your character and/or setting an important element in the game's mechanics. 3) When I wrote the rules for my hack of 4E I intentionally left this vague. I wanted different DMs to satisfy different aesthetic preferences. However, based on the stats a character has, the skill list (including weapon and implement proficiencies), and the way that DCs are set, I think my hack does suggest a certain level of detail in resolution. I don't ascribe judgement to the fiction or assume anything is obvious; I give one player (the DM) the authority to make judgement calls based on his aesthetic preferences and the responsibility to maintain the consistency of the game's imagined setting. When I say "aesthetic preferences", what I mean is that one DM might have a view of combat that is more in line with what is seen on TV and base judgements to keep with that view, and another with more knowledge about combat in the real world might have a more realistic vision for combat in the setting and want to make judgement calls that reinforce that view. Good call. I'm not sure what you mean by "both". [/QUOTE]
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