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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="P1NBACK" data-source="post: 5571396" data-attributes="member: 83768"><p>There's some weird baggage that comes about with RPGs where I think people fight against this. It's odd to me. </p><p></p><p>The most powerful tool an RPG has is its ability to react to anything the player wants to do with their character. In a lot of games, this tool is called the DM (or GM or MC or whatever). In other games, that role opens up to multiple people. But, I find the most satisfying play comes from a single authority that has this responsibility. </p><p></p><p>And, like that cliche phrase: with great power comes great responsibility. </p><p></p><p>But, instead of D&D going in a direction that emphasized this aspect of play, and gave new DMs tools to <em>not be douchebag DMs, </em>we have 3rd Edition+ that tried to just codify everything. </p><p></p><p>I think that was the wrong direction personally. It persists in 4E. </p><p></p><p>I'd like to see RPGs take the stance that creative imaginings is the most powerful aspect of roleplaying games, and give DMs and players tools to take advantage of that aspect. So, I'm happy to see you going in this direction.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5571396, member: 83768"] There's some weird baggage that comes about with RPGs where I think people fight against this. It's odd to me. The most powerful tool an RPG has is its ability to react to anything the player wants to do with their character. In a lot of games, this tool is called the DM (or GM or MC or whatever). In other games, that role opens up to multiple people. But, I find the most satisfying play comes from a single authority that has this responsibility. And, like that cliche phrase: with great power comes great responsibility. But, instead of D&D going in a direction that emphasized this aspect of play, and gave new DMs tools to [I]not be douchebag DMs, [/I]we have 3rd Edition+ that tried to just codify everything. I think that was the wrong direction personally. It persists in 4E. I'd like to see RPGs take the stance that creative imaginings is the most powerful aspect of roleplaying games, and give DMs and players tools to take advantage of that aspect. So, I'm happy to see you going in this direction. [/QUOTE]
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Mearls' "Stop, Thief!" Article
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