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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="Neonchameleon" data-source="post: 5573305" data-attributes="member: 87792"><p>For once we agree.</p><p> </p><p></p><p> </p><p>Of course the GM will. That's because you haven't rolled to <em>hit</em> first. "I attack him, hitting AC -3. Five damage." Works.</p><p> </p><p></p><p> </p><p>Just like any description at all of what you do with your weapons in 1E unless you are attacking something that isn't the enemy. 4e has, however, some of the description baked into the rules.</p><p> </p><p></p><p> </p><p>Oh, they do. (I just wish they weren't terrible puns). But why on earth do you claim that little details like components tell you something about the fiction occurring when you seem to think that large details like where someone moves, how they move (a casual or fast move is different from the more careful shift is different again from flying and is different again from teleporting), whether they push someone back or knock them over, and much much more <em>doesn't?</em></p><p> </p><p>And for that matter components don't say much about who the person using them is (with the exceptions of ones like brain of infant). The difference between a puff of sand to put someone to sleep and a tin piece to give them a penny for their thoughts (not the exact components but certainly in the spirit) isn't more than a curlicue. On the other hand where someone is and how they move says a lot about their character in ways that following a preset recipie from a recipie book does not. I don't care whether the recipie calls for feather of duck or eye of newt - it's just a recipie I'm following. And whether spells have verbal or somatic portions is simply binary and is just part of the recipie. It's something to interact with but says very little about the person following the recipie.</p><p> </p><p></p><p> </p><p>Believe it or not, most of the time Gary Gygax didn't play by the book 1e AD&D. He played what he chose to at the time and what he wrote down was only a loose approximation of what he played (or in some cases explicitely conflicted with it).</p><p> </p><p></p><p> </p><p>And this is actually a good point.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5573305, member: 87792"] For once we agree. Of course the GM will. That's because you haven't rolled to [I]hit[/I] first. "I attack him, hitting AC -3. Five damage." Works. Just like any description at all of what you do with your weapons in 1E unless you are attacking something that isn't the enemy. 4e has, however, some of the description baked into the rules. Oh, they do. (I just wish they weren't terrible puns). But why on earth do you claim that little details like components tell you something about the fiction occurring when you seem to think that large details like where someone moves, how they move (a casual or fast move is different from the more careful shift is different again from flying and is different again from teleporting), whether they push someone back or knock them over, and much much more [I]doesn't?[/I] And for that matter components don't say much about who the person using them is (with the exceptions of ones like brain of infant). The difference between a puff of sand to put someone to sleep and a tin piece to give them a penny for their thoughts (not the exact components but certainly in the spirit) isn't more than a curlicue. On the other hand where someone is and how they move says a lot about their character in ways that following a preset recipie from a recipie book does not. I don't care whether the recipie calls for feather of duck or eye of newt - it's just a recipie I'm following. And whether spells have verbal or somatic portions is simply binary and is just part of the recipie. It's something to interact with but says very little about the person following the recipie. Believe it or not, most of the time Gary Gygax didn't play by the book 1e AD&D. He played what he chose to at the time and what he wrote down was only a loose approximation of what he played (or in some cases explicitely conflicted with it). And this is actually a good point. [/QUOTE]
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