Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5573783" data-attributes="member: 82106"><p>Yet 4e is blessed with an excellent system in this regard, almost too good. </p><p></p><p>However I'd just like to point out one thing. RPGs are fairly abstract. Remember the post about the guy with all the detailed rules for fighting with greatswords, only to find out when he talked to someone knowledgeable on the subject that his theories were simply wrong. Likewise, who's to say that jabbing your spear at a Kobold is going to prove advantageous? A lot of things could happen. A character who's a real expert on using a spear (Maybe Using say Polearm Momentum to depict this) might well be expert enough to guarantee the result you describe. Other characters? Not so much. For instance what stops the player of the Kobold (the DM presumably) from describing his action as grabbing your spear and moving inside your reach to gut you with a nasty uppercut?</p><p></p><p>Nor does it seem to me that using powers precludes or inhibits one from using them in creative ways. It seems to me that the powers simply give you a baseline of things the player understands his character is good at. He can still undertake other actions. I'd also say that hit points are a big thing here. The example of grabbing your opponent's sword arm illustrates this. You're simply not going to neutralize a skilled and determined (IE non-minion opponent with substantial hit points) THAT easily. Again, the DM would be perfectly reasonable to describe the response "Your opponent skillfully shifts the sword to her other hand, jabbing at your face!"</p><p></p><p>I'm coming to understand that people have certain ideas about the style of description being used at a table. Yes, it is more colorful to describe your attacks in detail. In a sense this comes back to the earlier "immersion" thing. Colorful descriptive language is not RP. Ryan's actors can no more improve a bad plot than a player describing a creative use of his sword is RPing his character better than the player of the other character who's dwarf unleashes a daily because he hates orcs even if it isn't the most clever thing he could do.</p><p></p><p>Mostly I just don't see this hypothesized decoupling thing at all. That gets really at the heart of LostSoul's position. I guess we probably talked this through a few threads ago though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyway, carry on...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5573783, member: 82106"] Yet 4e is blessed with an excellent system in this regard, almost too good. However I'd just like to point out one thing. RPGs are fairly abstract. Remember the post about the guy with all the detailed rules for fighting with greatswords, only to find out when he talked to someone knowledgeable on the subject that his theories were simply wrong. Likewise, who's to say that jabbing your spear at a Kobold is going to prove advantageous? A lot of things could happen. A character who's a real expert on using a spear (Maybe Using say Polearm Momentum to depict this) might well be expert enough to guarantee the result you describe. Other characters? Not so much. For instance what stops the player of the Kobold (the DM presumably) from describing his action as grabbing your spear and moving inside your reach to gut you with a nasty uppercut? Nor does it seem to me that using powers precludes or inhibits one from using them in creative ways. It seems to me that the powers simply give you a baseline of things the player understands his character is good at. He can still undertake other actions. I'd also say that hit points are a big thing here. The example of grabbing your opponent's sword arm illustrates this. You're simply not going to neutralize a skilled and determined (IE non-minion opponent with substantial hit points) THAT easily. Again, the DM would be perfectly reasonable to describe the response "Your opponent skillfully shifts the sword to her other hand, jabbing at your face!" I'm coming to understand that people have certain ideas about the style of description being used at a table. Yes, it is more colorful to describe your attacks in detail. In a sense this comes back to the earlier "immersion" thing. Colorful descriptive language is not RP. Ryan's actors can no more improve a bad plot than a player describing a creative use of his sword is RPing his character better than the player of the other character who's dwarf unleashes a daily because he hates orcs even if it isn't the most clever thing he could do. Mostly I just don't see this hypothesized decoupling thing at all. That gets really at the heart of LostSoul's position. I guess we probably talked this through a few threads ago though ;) Anyway, carry on... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
Top