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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="LostSoul" data-source="post: 5573835" data-attributes="member: 386"><p>Yes, very much so!</p><p></p><p></p><p></p><p>Somewhere upthread I mentioned something about aesthetic preferences. I think this is where the come into play. Maybe you want hyper-realism; maybe you want more of a swords & sorcery vibe, or a high-fantasy one. That preference should determine if poking the spear at the kobold is advantageous or not.</p><p></p><p>It's possible that poking the spear could be a bad move! Kobolds are shifty, so he takes advantage of your reach and slides in and stabs you in the gut! +2 to his attack roll.</p><p></p><p>I think in D&D the DM is in the best position to make this call, but that's only for a specific style of play. There are other ways to determine if that kobold should get an advantage or not - in FATE, he could use his Shifty trait for a +2 bonus; the DM doesn't have to be the one who makes the judgement call there.</p><p></p><p></p><p></p><p>Definitely not! </p><p></p><p>What happened was that the NPC spent that round casting <em>Sleep</em> and Dhalia spent that round forcing the NPC's sword hand to her throat; even though she missed, in my judgement as DM I don't think swapping hands would have been possible because of the position of the sword after Dhalia's action. (Even if the NPC had a hand free - one hand was stuck via <em>Spider Climb</em> to the tower wall so she wouldn't fall to her death. Oh yeah, and casting spells doesn't require gestures, though sometimes they help.)</p><p></p><p></p><p></p><p>Yeah, I'm understanding other people's positions more and more as we talk about this. One thing that happens to me is that I easily shift back into my default assumptions about play, which are biased by my own desires. That's why we go over this so often and I don't "get it"; it can be hard for me to grasp that different point of view, especially when I'm focused on something else and some time has passed.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5573835, member: 386"] Yes, very much so! Somewhere upthread I mentioned something about aesthetic preferences. I think this is where the come into play. Maybe you want hyper-realism; maybe you want more of a swords & sorcery vibe, or a high-fantasy one. That preference should determine if poking the spear at the kobold is advantageous or not. It's possible that poking the spear could be a bad move! Kobolds are shifty, so he takes advantage of your reach and slides in and stabs you in the gut! +2 to his attack roll. I think in D&D the DM is in the best position to make this call, but that's only for a specific style of play. There are other ways to determine if that kobold should get an advantage or not - in FATE, he could use his Shifty trait for a +2 bonus; the DM doesn't have to be the one who makes the judgement call there. Definitely not! What happened was that the NPC spent that round casting [i]Sleep[/i] and Dhalia spent that round forcing the NPC's sword hand to her throat; even though she missed, in my judgement as DM I don't think swapping hands would have been possible because of the position of the sword after Dhalia's action. (Even if the NPC had a hand free - one hand was stuck via [i]Spider Climb[/i] to the tower wall so she wouldn't fall to her death. Oh yeah, and casting spells doesn't require gestures, though sometimes they help.) Yeah, I'm understanding other people's positions more and more as we talk about this. One thing that happens to me is that I easily shift back into my default assumptions about play, which are biased by my own desires. That's why we go over this so often and I don't "get it"; it can be hard for me to grasp that different point of view, especially when I'm focused on something else and some time has passed. [/QUOTE]
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