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*Pathfinder & Starfinder
Mearls' "Stop, Thief!" Article
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5573877" data-attributes="member: 82106"><p>I suppose it could partly be a genre convention, yeah. I hadn't really thought too much about that kind of thing in those terms, but it could definitely help set the mood of the story depending on the kind of results you'd get. </p><p></p><p></p><p></p><p>Right, it could be up to the players and mediated with story mechanics. Oddly I prefer either way of doing it, lol. I think the more action focused type of mechanics like 4e can be more hard edged, and a more FATE-like style tends more towards the dramatic (or even silly at times, but we like silly).</p><p></p><p></p><p></p><p>Right, I see it as just a style difference. My answer would be "well, I'm no close combat expert, so I'll just use the mechanics as an inspiration for whatever happens next" (but a player can for example use page 42 or maybe a specific power to create a situation). So, I'd assume the NPC can get free, at least potentially, enough to say switch hands, the description of the action will come out OK. I think there's room to use either technique.</p><p></p><p></p><p></p><p>Oh, it is a common condition, lol. We all tend to stick to our habitual ways of working these things out and thinking about them. I think though with playing 4e pretty much straight for 3 years I'm getting restless. Going to work on a Lovecraftian/reincarnation/time travel mini-campaign with 4 co-DMs, lol. BRP isn't exactly a 'story telling' system, but it is a little looser than 4e, and it will be good to just get away from the whole forensic analysis of 4e and WotC that has been going on for the last 3 years too, lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5573877, member: 82106"] I suppose it could partly be a genre convention, yeah. I hadn't really thought too much about that kind of thing in those terms, but it could definitely help set the mood of the story depending on the kind of results you'd get. Right, it could be up to the players and mediated with story mechanics. Oddly I prefer either way of doing it, lol. I think the more action focused type of mechanics like 4e can be more hard edged, and a more FATE-like style tends more towards the dramatic (or even silly at times, but we like silly). Right, I see it as just a style difference. My answer would be "well, I'm no close combat expert, so I'll just use the mechanics as an inspiration for whatever happens next" (but a player can for example use page 42 or maybe a specific power to create a situation). So, I'd assume the NPC can get free, at least potentially, enough to say switch hands, the description of the action will come out OK. I think there's room to use either technique. Oh, it is a common condition, lol. We all tend to stick to our habitual ways of working these things out and thinking about them. I think though with playing 4e pretty much straight for 3 years I'm getting restless. Going to work on a Lovecraftian/reincarnation/time travel mini-campaign with 4 co-DMs, lol. BRP isn't exactly a 'story telling' system, but it is a little looser than 4e, and it will be good to just get away from the whole forensic analysis of 4e and WotC that has been going on for the last 3 years too, lol. [/QUOTE]
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Mearls' "Stop, Thief!" Article
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