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Mearls' "Stop, Thief!" Article
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<blockquote data-quote="UngeheuerLich" data-source="post: 5574532" data-attributes="member: 59057"><p>But those, that claim that characters with 16s in its main stat are useless are fools. Even when you do less than optimal damage, you are still contributing to the narrative and in combat and you perform well enough... if you however define yourself by how much damage you actually deal, it is a different matter...</p><p></p><p>4e´s system in combat is robust enough to be usasble with suboptimal, optimal and subpar characters... you really can´t do a lot wrong, except when you are deliberately trying to be subpar...</p><p></p><p>Mathematical analysises are nice and well... and when you read something like: "the warlord heals much more than the cleric by making the monsters dead faster" my roleplayer heart rebels...</p><p></p><p>if you want to play a character that actually heals... a lot... you are not doing anything wrong... the cleric does well enough, except when you are in a "how fast can we go through the dungeon" challenge... and not in a real game.</p><p></p><p>I would never ever play in any edition with such players... player that bend rules and optimize to "win" D&D are not contributing to a game i like to play.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5574532, member: 59057"] But those, that claim that characters with 16s in its main stat are useless are fools. Even when you do less than optimal damage, you are still contributing to the narrative and in combat and you perform well enough... if you however define yourself by how much damage you actually deal, it is a different matter... 4e´s system in combat is robust enough to be usasble with suboptimal, optimal and subpar characters... you really can´t do a lot wrong, except when you are deliberately trying to be subpar... Mathematical analysises are nice and well... and when you read something like: "the warlord heals much more than the cleric by making the monsters dead faster" my roleplayer heart rebels... if you want to play a character that actually heals... a lot... you are not doing anything wrong... the cleric does well enough, except when you are in a "how fast can we go through the dungeon" challenge... and not in a real game. I would never ever play in any edition with such players... player that bend rules and optimize to "win" D&D are not contributing to a game i like to play. [/QUOTE]
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Mearls' "Stop, Thief!" Article
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