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*TTRPGs General
Mearls talks about his inspiration for the 4e classes
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<blockquote data-quote="Scribble" data-source="post: 4864889" data-attributes="member: 23977"><p>I know we all think of our campaigns and games as thrilling A+ stuff, but in reality the average DM and Players aren't high talent authors/actors. </p><p></p><p>I'd say the majority of players out there have on numerous occasions faced evil wizards that are pretty much just like the performance by Irons... Overacted caricatures complete with insane overcomplicated plots. </p><p></p><p>The movie was bad, I wont argue that, but I kind of feel like it represents the average D&D campaign out there. </p><p></p><p>The average campaign is overused cliche plots and poorly acted caricature villains, opposed by equally poorly acted random hodgepodge heroes that stick together and do things... just because. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>And that's part of the fun. It's goofy pulp style fun. It doesn't matter at the table that the trap is riddled with ways fpor the PCs to defeat it- because well... the sharks have frikkin laser beams!</p><p></p><p>I used to read all the D&D books- they were great (at the time I don't know if I'd still think so...) But they were never "really" like the average D&D campaign. </p><p></p><p>If you set out to make a "cool" movie you're going to have to make one that doesn't match the experience at the table really, like the books. It's a cool story, but is it REALLY D&D?</p><p></p><p>Which I think is the REAL problem. </p><p></p><p>I think there's a reason why things like KoTDT and OoTS and the PvP podcasts are so popular. They capture the feel of the game as it's played but they don't shy away from spoofing it. They embrace the silliness- we empathize with the story because it's just like our own experiences (slightly exaggerated.) </p><p></p><p>If you try to capture the experience but treat it too seriosuly at the same time, you just end up with a B movie (at best.)</p><p></p><p>I often wonder if Irons and the writer took inspiration from actual game play but the director thought he could still try for the "cool" side.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4864889, member: 23977"] I know we all think of our campaigns and games as thrilling A+ stuff, but in reality the average DM and Players aren't high talent authors/actors. I'd say the majority of players out there have on numerous occasions faced evil wizards that are pretty much just like the performance by Irons... Overacted caricatures complete with insane overcomplicated plots. The movie was bad, I wont argue that, but I kind of feel like it represents the average D&D campaign out there. The average campaign is overused cliche plots and poorly acted caricature villains, opposed by equally poorly acted random hodgepodge heroes that stick together and do things... just because. :p And that's part of the fun. It's goofy pulp style fun. It doesn't matter at the table that the trap is riddled with ways fpor the PCs to defeat it- because well... the sharks have frikkin laser beams! I used to read all the D&D books- they were great (at the time I don't know if I'd still think so...) But they were never "really" like the average D&D campaign. If you set out to make a "cool" movie you're going to have to make one that doesn't match the experience at the table really, like the books. It's a cool story, but is it REALLY D&D? Which I think is the REAL problem. I think there's a reason why things like KoTDT and OoTS and the PvP podcasts are so popular. They capture the feel of the game as it's played but they don't shy away from spoofing it. They embrace the silliness- we empathize with the story because it's just like our own experiences (slightly exaggerated.) If you try to capture the experience but treat it too seriosuly at the same time, you just end up with a B movie (at best.) I often wonder if Irons and the writer took inspiration from actual game play but the director thought he could still try for the "cool" side. [/QUOTE]
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