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Mearls talks about how he hates resistances
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<blockquote data-quote="billd91" data-source="post: 4680550" data-attributes="member: 3400"><p>I too can see the point of playing an ice-mage from the frozen north... but the character is truly most interesting in contrast to the prevailing environment. In any real world in which creatures would be well-insulated from the cold, relying on doing freezing damage would be crazy. The natural tactic would be to use magic that the insulated creatures are vulnerable to. The association an ice-mage from the frozen north (or from an ice-campaign) using those spells as his bread and butter in his home environment is a misplaced one.</p><p></p><p>If someone really wanted to work on resistances and evening them out, I can think of two solutions that would help though not completely fix things. </p><p></p><p>1) Elemental damage is only half a spell's damage. Think of 3e's flame strike. Half is fire damage, half is holy. In the case of wizard spells, half would be just plain magical power. That would make even ice spells have some function against cold resistant creatures. </p><p></p><p>2) Go the route of the psionic power energy damage and give each energy type a different profile and then work out the balance between them. </p><p></p><p>Personally, I don't see a problem with different energy types being better than others over the course of the campaign. Characters need to adapt sometimes rather than hold to the holy grail of "the build concept" if their choices aren't doing the job against reasonable encounters that fit in with the campaign and adventure's setting.</p><p></p><p></p><p></p><p></p><p>You are far more charitable with your words that I am. I think it goes beyond just bizarre and into the dumb territory.</p></blockquote><p></p>
[QUOTE="billd91, post: 4680550, member: 3400"] I too can see the point of playing an ice-mage from the frozen north... but the character is truly most interesting in contrast to the prevailing environment. In any real world in which creatures would be well-insulated from the cold, relying on doing freezing damage would be crazy. The natural tactic would be to use magic that the insulated creatures are vulnerable to. The association an ice-mage from the frozen north (or from an ice-campaign) using those spells as his bread and butter in his home environment is a misplaced one. If someone really wanted to work on resistances and evening them out, I can think of two solutions that would help though not completely fix things. 1) Elemental damage is only half a spell's damage. Think of 3e's flame strike. Half is fire damage, half is holy. In the case of wizard spells, half would be just plain magical power. That would make even ice spells have some function against cold resistant creatures. 2) Go the route of the psionic power energy damage and give each energy type a different profile and then work out the balance between them. Personally, I don't see a problem with different energy types being better than others over the course of the campaign. Characters need to adapt sometimes rather than hold to the holy grail of "the build concept" if their choices aren't doing the job against reasonable encounters that fit in with the campaign and adventure's setting. You are far more charitable with your words that I am. I think it goes beyond just bizarre and into the dumb territory. [/QUOTE]
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