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Mearls talks about how he hates resistances
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<blockquote data-quote="Varianor Abroad" data-source="post: 4680677" data-attributes="member: 12425"><p>While I agree that D&D on the whole emphasizes that dealing hit points of damage is the fastest way to dispose of enemies and get on to the next encounter, I think that's a broader scope of a topic than the discussion at hand.</p><p></p><p>I really like Mike's thinking. I would say though that the problem is a little different than defined.</p><p></p><p>If I want to play an ice-themed wizard in a game (or a fire-themed wizard), and I want to use my spells, the issue isn't the resistances. The issue is that the DM will want to use resistant creatures against me so they don't all die off instantly. There's a sort of silent arms race that I see all too often (including in my own play habits) where the DM wants to have a critter or BBEG threaten the party so they pick out ways to resist the players' big attacks, especially powerful spellcasters. This leaves the grinding force of combat to the heavy fighter types who get to wear away at the enemy.</p><p></p><p>I think in D&D right now you can have an elemental-themed character who is effective as long as the DM avoids having too many opponents who can resist your powers. It requires clever encounter design and more thought.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 4680677, member: 12425"] While I agree that D&D on the whole emphasizes that dealing hit points of damage is the fastest way to dispose of enemies and get on to the next encounter, I think that's a broader scope of a topic than the discussion at hand. I really like Mike's thinking. I would say though that the problem is a little different than defined. If I want to play an ice-themed wizard in a game (or a fire-themed wizard), and I want to use my spells, the issue isn't the resistances. The issue is that the DM will want to use resistant creatures against me so they don't all die off instantly. There's a sort of silent arms race that I see all too often (including in my own play habits) where the DM wants to have a critter or BBEG threaten the party so they pick out ways to resist the players' big attacks, especially powerful spellcasters. This leaves the grinding force of combat to the heavy fighter types who get to wear away at the enemy. I think in D&D right now you can have an elemental-themed character who is effective as long as the DM avoids having too many opponents who can resist your powers. It requires clever encounter design and more thought. [/QUOTE]
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