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General Tabletop Discussion
*TTRPGs General
Mearls talks about how he hates resistances
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<blockquote data-quote="ravenheart" data-source="post: 4681246" data-attributes="member: 72088"><p>I hope I'm not being repetitive, but I'm a bit eager and excited about my own genius, so I just have to get these ideas out there! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p><strong>1) Change resistances to situational bonuses to defenses and saving throws</strong></p><p><strong></strong></p><p>ie. resist fire 5 would translate into a <strong>+2 bonus to defense against attacks with the fire keyword AND a +2 bonus to saving throws against ongoing fire damage</strong>. This in addition to "terrain walk" abilities and such would be a sufficient fix, don't you think? Vulnerabilites would get a similar treatment - with penalties, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>OR</p><p></p><p><strong>2) Resistance piercing (chains of) feats</strong></p><p></p><p>These would not necessarily be limited to specific keywords (or in that case, preferably keyword groups such as charm/fear/psychic etc.) but in general I think they should give options for the players that can counter resistances. For example:</p><p></p><p>Granted, this method requires a bit more work and balancing. But I still think it could be fun this way!</p><p></p><p>On the whole, I really like the idea of bestowing conditions to resistance and vulnerabilities!</p><p></p><p>But I'm still not sure how exactly to handle immunities. That is, if anything should be done in the first place.</p></blockquote><p></p>
[QUOTE="ravenheart, post: 4681246, member: 72088"] I hope I'm not being repetitive, but I'm a bit eager and excited about my own genius, so I just have to get these ideas out there! :p [B]1) Change resistances to situational bonuses to defenses and saving throws [/B] ie. resist fire 5 would translate into a [B]+2 bonus to defense against attacks with the fire keyword AND a +2 bonus to saving throws against ongoing fire damage[/B]. This in addition to "terrain walk" abilities and such would be a sufficient fix, don't you think? Vulnerabilites would get a similar treatment - with penalties, of course. :cool: OR [B]2) Resistance piercing (chains of) feats[/B] These would not necessarily be limited to specific keywords (or in that case, preferably keyword groups such as charm/fear/psychic etc.) but in general I think they should give options for the players that can counter resistances. For example: Granted, this method requires a bit more work and balancing. But I still think it could be fun this way! On the whole, I really like the idea of bestowing conditions to resistance and vulnerabilities! But I'm still not sure how exactly to handle immunities. That is, if anything should be done in the first place. [/QUOTE]
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