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Mearls talks about how he hates resistances
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<blockquote data-quote="Tequila Sunrise" data-source="post: 4681490" data-attributes="member: 40398"><p>One of my pet peeves is the "Desert = Hot" assumption. <strong>Deserts are not inherently hot.</strong> Deserts lack water, which is the earth's primary moderator of temperature. Arid climates allow the sun's energy to heat an area during the day, but also allow an area to get <em>very</em> cold during the night. If a desert is near the equator, it'll be consistently hot but if it's near a pole, it'll be consistently freezing. If a desert is anywhere else, it'll be hot during the day and cold during the night. Seriously, just once I'd like someone to use rain forests in their example of heat-based monsters, spells or whatever.</p><p></p><p>Other than that, I don't particularly care about Mike's feelings on resistances. I don't like the "let's give this monster a random resistance just to make it tougher" kind of resistances, but sometimes resistances just make sense. If a creature breaths fire or comes from a tropical/supernaturally hot environment, you shouldn't even have to roll a knowledge check to think "Gee, maybe I shouldn't use fire attacks against this thing." Yeah resistances have the potential to screw over a PC, but that's the price for focussing on a particular energy type. All attack methods have things to screw them over--and not just in D&D. Why? Because sometimes it just makes sense, and I don't see it changing any time soon.</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4681490, member: 40398"] One of my pet peeves is the "Desert = Hot" assumption. [b]Deserts are not inherently hot.[/b] Deserts lack water, which is the earth's primary moderator of temperature. Arid climates allow the sun's energy to heat an area during the day, but also allow an area to get [i]very[/i] cold during the night. If a desert is near the equator, it'll be consistently hot but if it's near a pole, it'll be consistently freezing. If a desert is anywhere else, it'll be hot during the day and cold during the night. Seriously, just once I'd like someone to use rain forests in their example of heat-based monsters, spells or whatever. Other than that, I don't particularly care about Mike's feelings on resistances. I don't like the "let's give this monster a random resistance just to make it tougher" kind of resistances, but sometimes resistances just make sense. If a creature breaths fire or comes from a tropical/supernaturally hot environment, you shouldn't even have to roll a knowledge check to think "Gee, maybe I shouldn't use fire attacks against this thing." Yeah resistances have the potential to screw over a PC, but that's the price for focussing on a particular energy type. All attack methods have things to screw them over--and not just in D&D. Why? Because sometimes it just makes sense, and I don't see it changing any time soon. TS [/QUOTE]
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