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Mearls talks about how he hates resistances
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<blockquote data-quote="merelycompetent" data-source="post: 4682487" data-attributes="member: 33830"><p>It's taken me a bit to wrap my head around this... but I like it. I like it VERY much.</p><p></p><p>See, one of the fundamental problems with 1E - 3.5E for me has been the enormous amount of on-the-fly math and calculations we have to do. 4E has cut away a lot of that. But making elemental (or even other energy-sourced) spellcasters get a bonus/penalty to hit, with the fluff description describing a more penetrating blow (or ineffectual in the case of a miss), looks elegant. Much easier to handle than adding flat damage modifiers, keeping track of how many hit points of resistance are left in the spell, or keeping track of yet another special ability versus special ability that modifies the most variable effect in the game - is it resistant to this 5 points of fire damage from the sword, the 5 points of electrical damage, both, or does it take the full 17 points? - because of multiple resistances.</p><p></p><p>Great. Now I want to back-port the idea into previous editions and test it out. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>(Edited for clarity)</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 4682487, member: 33830"] It's taken me a bit to wrap my head around this... but I like it. I like it VERY much. See, one of the fundamental problems with 1E - 3.5E for me has been the enormous amount of on-the-fly math and calculations we have to do. 4E has cut away a lot of that. But making elemental (or even other energy-sourced) spellcasters get a bonus/penalty to hit, with the fluff description describing a more penetrating blow (or ineffectual in the case of a miss), looks elegant. Much easier to handle than adding flat damage modifiers, keeping track of how many hit points of resistance are left in the spell, or keeping track of yet another special ability versus special ability that modifies the most variable effect in the game - is it resistant to this 5 points of fire damage from the sword, the 5 points of electrical damage, both, or does it take the full 17 points? - because of multiple resistances. Great. Now I want to back-port the idea into previous editions and test it out. :erm: (Edited for clarity) [/QUOTE]
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