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Mearls talks about how he hates resistances
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<blockquote data-quote="Beginning of the End" data-source="post: 4682528" data-attributes="member: 55271"><p>Yeah. His argument doesn't make any sense to me. He makes two critiques of resistances:</p><p></p><p>(1) Resistances create disparity in value between energy types because you don't want to use an energy are resistant against.</p><p></p><p>(2) Resistances create thematic issues because wizards in the frozen north (who should thematically be using ice magic) are better served with ice magic.</p><p></p><p>But his "solutions" don't actually solve either those problems. </p><p></p><p>Damage negation abilities? You're still creating disparities in value between energy types. And you're still encouraging the use of fire magic against cold creatures.</p><p></p><p>Sympathetic energy damage triggers new abilities? You're still creating disparities in value between energy types. And you're still encouraging the use of fire magic against cold creatures.</p><p></p><p>They both seem like interesting mechanics and I can see lots of potential uses for them. But since neither of them fix the "problems" that Mearls is allegedly trying to fix, I have to wonder what the heck he's thinking.</p><p></p><p></p><p></p><p>The only reason playing an ice mage in a cold setting is if such environmental conditions encourage the use of sympathetic magic types. (And you could certainly create an interesting system on that.)</p><p></p><p>Otherwise, it doesn't actually make much sense for a wizard in the Frozen North to specialize in ice magic -- for much the same reason that it doesn't make much sense to turn your air conditioner on in the middle of winter.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4682528, member: 55271"] Yeah. His argument doesn't make any sense to me. He makes two critiques of resistances: (1) Resistances create disparity in value between energy types because you don't want to use an energy are resistant against. (2) Resistances create thematic issues because wizards in the frozen north (who should thematically be using ice magic) are better served with ice magic. But his "solutions" don't actually solve either those problems. Damage negation abilities? You're still creating disparities in value between energy types. And you're still encouraging the use of fire magic against cold creatures. Sympathetic energy damage triggers new abilities? You're still creating disparities in value between energy types. And you're still encouraging the use of fire magic against cold creatures. They both seem like interesting mechanics and I can see lots of potential uses for them. But since neither of them fix the "problems" that Mearls is allegedly trying to fix, I have to wonder what the heck he's thinking. The only reason playing an ice mage in a cold setting is if such environmental conditions encourage the use of sympathetic magic types. (And you could certainly create an interesting system on that.) Otherwise, it doesn't actually make much sense for a wizard in the Frozen North to specialize in ice magic -- for much the same reason that it doesn't make much sense to turn your air conditioner on in the middle of winter. [/QUOTE]
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