Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls talks about how he hates resistances
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hbarsquared" data-source="post: 4682709" data-attributes="member: 4550"><p>I like Mearls. He's a great guy.</p><p></p><p>Some of his ideas are pretty good, too. For unique monsters, though, and not as a general revamping of elemental resistances.</p><p></p><p><strong>The actual problem is that this thread is striving to find a <em>mechanical</em> solution to a <em>flavor</em> problem.</strong></p><p></p><p>Ice mages don't learn fire magic in the arctic because <em>there is no fire magic.</em> Who would teach a young mage? From what resources does a "point of light" at the top of a snow-shrouded mountain find the secrets of fire magic? Magic takes years of study, and many young mages probably give up summoning a simple flame cantrip when it is blown out immediately every single time.</p><p></p><p>Ice mages are successful in the arctic not because of damage they do to enemies, but in their ability to manipulate the cold (this was mentioned by several posters, already). They can summon that wall of ice to protect their allies, they can obscure terrain with fog, they can hurl icicles that happen to deal physical damage instead of just "cold." Not even the ice mages would attempt to actually "freeze" that ice monster.</p><p></p><p>I do like the "get rid of elemental keywords" idea, and make elemental damage all fluff. But elemental resistances/vulnerabilities, both as flavor and a mechanic, are just fine.</p></blockquote><p></p>
[QUOTE="hbarsquared, post: 4682709, member: 4550"] I like Mearls. He's a great guy. Some of his ideas are pretty good, too. For unique monsters, though, and not as a general revamping of elemental resistances. [b]The actual problem is that this thread is striving to find a [i]mechanical[/i] solution to a [i]flavor[/i] problem.[/b] Ice mages don't learn fire magic in the arctic because [i]there is no fire magic.[/i] Who would teach a young mage? From what resources does a "point of light" at the top of a snow-shrouded mountain find the secrets of fire magic? Magic takes years of study, and many young mages probably give up summoning a simple flame cantrip when it is blown out immediately every single time. Ice mages are successful in the arctic not because of damage they do to enemies, but in their ability to manipulate the cold (this was mentioned by several posters, already). They can summon that wall of ice to protect their allies, they can obscure terrain with fog, they can hurl icicles that happen to deal physical damage instead of just "cold." Not even the ice mages would attempt to actually "freeze" that ice monster. I do like the "get rid of elemental keywords" idea, and make elemental damage all fluff. But elemental resistances/vulnerabilities, both as flavor and a mechanic, are just fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls talks about how he hates resistances
Top