Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls talks about how he hates resistances
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 4683339" data-attributes="member: 553"><p>Not exactly. It took you more math to get there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I think some people are using the wrong starting point for the hypothetical Ice Mage. It's not so much about an Ice Mage <u><em>in</em></u> the North, because that's a very specific type of campaign. It's about handling an Ice Mage <u><em>from</em></u> the North in a regular campaign. Tweaking how resistances work at the North Pole aren't going to do diddly-squat for him 90% of the time in a standard game. Of course, he'll also run into Cold resistant creatures less often, until the upper tiers when creatures with multiple resistances are the norm.</p><p></p><p>It's about the problem of themed wizards in general, not campaign locations.</p><p></p><p>I think Fire Mages are a trope less latitude specific, so perhaps the discussion should focus on them.</p><p></p><p>Personally, I also like resistances. People talk about simple... resistances <em>are</em> simple already. Changing them to a Defense Bonus also seems simple, but it doesn't solve the problem of themed casters, and potentially pushes encounters with such creatures further into grindspace than the original resistance would.</p><p></p><p>Irda Ranger's idea of Elemental Mastery as a feature of Arcane classes is interesting, but I'm not crazy about having this built-in sameness for all arcane classes. Plus, it encourages such classes to specialize rather than it just be an option. And what if I wanted to have a themed cleric of a Fire god, which uses the Divine power source?</p><p></p><p>For the themed caster problem, I think feats are the answer, complimented with Paragon Paths, and they're components already built into the game. RangerWickett's proposal way back on page 1 is a bit overpowered, compared to an existing heroic tier feat like Astral Fire (+1 damage for fire/radiant powers). But what about a [keyword] mastery feat which lowers a target's resistance to your powers by 1 for every power you have with that keyword? Another feat which give Resist [keyword] equal to 1 + 1/2 the number of powers you have with that keyword? Lots of other possibilities as well.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4683339, member: 553"] Not exactly. It took you more math to get there. :p I think some people are using the wrong starting point for the hypothetical Ice Mage. It's not so much about an Ice Mage [u][i]in[/i][/u] the North, because that's a very specific type of campaign. It's about handling an Ice Mage [u][i]from[/i][/u] the North in a regular campaign. Tweaking how resistances work at the North Pole aren't going to do diddly-squat for him 90% of the time in a standard game. Of course, he'll also run into Cold resistant creatures less often, until the upper tiers when creatures with multiple resistances are the norm. It's about the problem of themed wizards in general, not campaign locations. I think Fire Mages are a trope less latitude specific, so perhaps the discussion should focus on them. Personally, I also like resistances. People talk about simple... resistances [i]are[/i] simple already. Changing them to a Defense Bonus also seems simple, but it doesn't solve the problem of themed casters, and potentially pushes encounters with such creatures further into grindspace than the original resistance would. Irda Ranger's idea of Elemental Mastery as a feature of Arcane classes is interesting, but I'm not crazy about having this built-in sameness for all arcane classes. Plus, it encourages such classes to specialize rather than it just be an option. And what if I wanted to have a themed cleric of a Fire god, which uses the Divine power source? For the themed caster problem, I think feats are the answer, complimented with Paragon Paths, and they're components already built into the game. RangerWickett's proposal way back on page 1 is a bit overpowered, compared to an existing heroic tier feat like Astral Fire (+1 damage for fire/radiant powers). But what about a [keyword] mastery feat which lowers a target's resistance to your powers by 1 for every power you have with that keyword? Another feat which give Resist [keyword] equal to 1 + 1/2 the number of powers you have with that keyword? Lots of other possibilities as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls talks about how he hates resistances
Top