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Mearls talks about how he hates resistances
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<blockquote data-quote="WhatGravitas" data-source="post: 4683378" data-attributes="member: 33132"><p>Well, that's a bit like the problem with wholesale immunities - it's sort of an arms race of counter effects. First you have resistance. Then you have resistance-trumping feats, then resistance-trumping resistance... and so on.</p><p></p><p>Furthermore, with the introduction methods to circumvent resistances, it's basically "there are no resistances", because they are ignored anyway. Unless you account for that and make them much higher. But then, you're back to the start.</p><p></p><p>To avoid that arms race, one probably has to do away with the idea of absolute resistances (i.e. a single number). The resistance bonus to defence would work along that like, so would changing resistance to percentages in general (but that's cumbersome in play).</p><p></p><p>Furthermore, I think the drive behind the elimination of resistances is less to make themed casters more viable, but rather that the absolute effect of resistances is bad - in a way, they're a bit like wholesale immunities on a smaller scale.</p><p></p><p>The idea behind resistances - a resilience to certain energy types is certainly a flavourful one. But the idea of "resist 5" isn't really catching it.</p><p></p><p>EDIT: One could also compare that to the discussion of armour gives DR vs. AC - similar underlying ideas - the difference is just that it's less widespread, as only themed casters have a certain damage type as their "weapon".</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4683378, member: 33132"] Well, that's a bit like the problem with wholesale immunities - it's sort of an arms race of counter effects. First you have resistance. Then you have resistance-trumping feats, then resistance-trumping resistance... and so on. Furthermore, with the introduction methods to circumvent resistances, it's basically "there are no resistances", because they are ignored anyway. Unless you account for that and make them much higher. But then, you're back to the start. To avoid that arms race, one probably has to do away with the idea of absolute resistances (i.e. a single number). The resistance bonus to defence would work along that like, so would changing resistance to percentages in general (but that's cumbersome in play). Furthermore, I think the drive behind the elimination of resistances is less to make themed casters more viable, but rather that the absolute effect of resistances is bad - in a way, they're a bit like wholesale immunities on a smaller scale. The idea behind resistances - a resilience to certain energy types is certainly a flavourful one. But the idea of "resist 5" isn't really catching it. EDIT: One could also compare that to the discussion of armour gives DR vs. AC - similar underlying ideas - the difference is just that it's less widespread, as only themed casters have a certain damage type as their "weapon". Cheers, LT. [/QUOTE]
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