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*TTRPGs General
Mearls talks about how he hates resistances
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4685197" data-attributes="member: 93"><p>I think some things do need to be immune to certain kinds of energy - fire elementals being a great example. I don't see the need for a Red Dragon to be immune, or even have more than small amount of resistance.</p><p></p><p>The problem to me, in 3E at least (not terribly familiar with 4E) is that there are too many things that have resistance/immunity. It's lazy design - "somethings from a cold area? OK, it gets immunity to cold damage." In Frostburn there are creatures that are described as being afraid of other creatures, but are in fact immune to everything that creature does. Fights between them must be like being gnawed to death by toothless kittens. </p><p></p><p>I'd like to see immunities and resistances handed out extremely sparingly.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4685197, member: 93"] I think some things do need to be immune to certain kinds of energy - fire elementals being a great example. I don't see the need for a Red Dragon to be immune, or even have more than small amount of resistance. The problem to me, in 3E at least (not terribly familiar with 4E) is that there are too many things that have resistance/immunity. It's lazy design - "somethings from a cold area? OK, it gets immunity to cold damage." In Frostburn there are creatures that are described as being afraid of other creatures, but are in fact immune to everything that creature does. Fights between them must be like being gnawed to death by toothless kittens. I'd like to see immunities and resistances handed out extremely sparingly. [/QUOTE]
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Mearls talks about how he hates resistances
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