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Mearls talks about how he hates resistances
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<blockquote data-quote="Leatherhead" data-source="post: 4687048" data-attributes="member: 53176"><p>I was going to suggest something along the lines of differing magnitudes of elemental power but then I had an epiphany:</p><p></p><p>It dosn't matter if a fire giant can fall through a star, PC's aren't giants, or stars for that matter. It dosn't matter if the god of fire can snuff out a fire elemental with its fire breath, PC's aren't the gods of fire or fire elementals. </p><p></p><p>We have creatures called minions, these minions have cinematic combat stats exclusively for the purpose of fighting PC's. From this we can extrapolate all monster combat statistics are for the purpose of battle with PC's. A PC isn't a fire elemental, or a red dragon, or a giant ball of gas floating about in space. The fire resistance any monsters have details how well protected they are from the fire attack of a PC, who would have weaker ties to fire than a being entirely made out of it.</p><p></p><p>So this leads us back to the topical problem here: Are resistances too high for elemental specialist themed mages? For a typical wizard who has access to multiple types of damage, resistances are fine. You just have to pick a different spell to use. For everyone else, I think the easiest and best solution is to simply create an elemental specialization feat that allows them to ignore part of the resistance (but not all of it) and perhaps a bit of extra damage or extra accuracy so that the feat isn't useless against other monsters. </p><p></p><p>Unless you were talking about 3rd edition, then we can totally go for setting up an order of magnitude.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 4687048, member: 53176"] I was going to suggest something along the lines of differing magnitudes of elemental power but then I had an epiphany: It dosn't matter if a fire giant can fall through a star, PC's aren't giants, or stars for that matter. It dosn't matter if the god of fire can snuff out a fire elemental with its fire breath, PC's aren't the gods of fire or fire elementals. We have creatures called minions, these minions have cinematic combat stats exclusively for the purpose of fighting PC's. From this we can extrapolate all monster combat statistics are for the purpose of battle with PC's. A PC isn't a fire elemental, or a red dragon, or a giant ball of gas floating about in space. The fire resistance any monsters have details how well protected they are from the fire attack of a PC, who would have weaker ties to fire than a being entirely made out of it. So this leads us back to the topical problem here: Are resistances too high for elemental specialist themed mages? For a typical wizard who has access to multiple types of damage, resistances are fine. You just have to pick a different spell to use. For everyone else, I think the easiest and best solution is to simply create an elemental specialization feat that allows them to ignore part of the resistance (but not all of it) and perhaps a bit of extra damage or extra accuracy so that the feat isn't useless against other monsters. Unless you were talking about 3rd edition, then we can totally go for setting up an order of magnitude. [/QUOTE]
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