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Mearls: The core of D&D
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<blockquote data-quote="TerraDave" data-source="post: 5599253" data-attributes="member: 22260"><p>4E reduced general dependence on items but made the remaining specific dependence more transparent. A 1E 10th level fighter needs his magic items more then the 4E one does...but the 4E one is still hurt not to have them. </p><p></p><p></p><p></p><p>They have overcorrected. It is probably easier to have charecters of different levels...low level 4E charecters are certainly more survivable and have more stuff they can do. And of course you can mix up challenges...in many ways 4Es initial "metagame" actually diminished some of the underlying strengths of the system. </p><p></p><p></p><p></p><p>My thoughts exactly</p><p></p><p></p><p></p><p>Shh, you aren't supposed to tell anyone. 4E is a tribute to vancian magic...and I like it. Certainly like fighter and rogue dailies in play, setting aside all the theory.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 5599253, member: 22260"] 4E reduced general dependence on items but made the remaining specific dependence more transparent. A 1E 10th level fighter needs his magic items more then the 4E one does...but the 4E one is still hurt not to have them. They have overcorrected. It is probably easier to have charecters of different levels...low level 4E charecters are certainly more survivable and have more stuff they can do. And of course you can mix up challenges...in many ways 4Es initial "metagame" actually diminished some of the underlying strengths of the system. My thoughts exactly Shh, you aren't supposed to tell anyone. 4E is a tribute to vancian magic...and I like it. Certainly like fighter and rogue dailies in play, setting aside all the theory. [/QUOTE]
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