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Mearls: The core of D&D
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<blockquote data-quote="Raven Crowking" data-source="post: 5600974" data-attributes="member: 18280"><p>Fair enough. I obviously differ somewhat, as I have gone out of my way to expand upon that system to make it do more things.....but the core is certainly exactly what D&D has done since Day 1.</p><p></p><p></p><p></p><p>Enjoy them!</p><p></p><p>If you can find The Best of Robert E. Howard, Vols 1 & 2, the collected Solomon Kanes, or the collected historical adventures (Sword Woman), I'd buy them next. Or the collected Kull, Bran Mak Morn, or El Borak. Or the horror stories. </p><p></p><p>Really, I won't rest until I've collected them all!</p><p></p><p></p><p></p><p>Nice list. My hit-point based system can handle:</p><p></p><p>* Bard killing Smaug with one arrow -- Get the Drop; Magical Arrow</p><p>* an orc-captain "killing" Frodo with one spear thrust, until Frodo reveals his mithril mail -- Shake it Off, Armour as DR</p><p>* Legolas killing a fell beast in the dark with one arrow (Are we sure it died? Did we see the body?) -- Low-light vision, critical hit, all ranks to damage, falling damage</p><p>* Boromir fighting on while mortally wounded with countless arrows -- class feature (Fighter, Second Wind I, gained at 6th level)</p><p>* Merry and Eowyn killing the Witch-King with <em>two</em> blows -- Bane weapon for Merry; Intimidate to either increase damage or to Get the Drop for Eowyn; special circumstance modifier for prophesy (?), possibly a bonus to Eowyn's Intimidate.</p><p>* Conan dispatches plenty of trained soldiers in a red haze, but he knows he can't face down a handful of archers, so he gives up -- Class ability (Barbarian Rage at 1st level and Berseker Rage at 3rd level); using these abilities costs hit point damage, weakening him for the archers; Get the Drop mechanic.</p><p>* and where one good blow from behind knocks him out -- Sapping mechanic; attrition + damage, modified by Shake it Off.</p><p></p><p>My system considers, as does D&D, damage in two types: hit point damage and special effects. Special effects occur when hit points are inappropriate ("I throw sand in his eyes"), but without hit points, an all special effect system falls down under its own weight.</p><p></p><p>IMHO and IME. YMMV.</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>Identity does not need to follow conservation laws. That said, I agree that there is only so much change that can occur before I am unwilling to accept that identity itself has not changed.</p><p></p><p>I don't have any problem with 4e being D&D; I fully understand why some might reject that identity, and others embrace it. I've pulled my pony out of that particular show, in favour of something that is <strong><em>D&Dish</em></strong>.</p><p></p><p></p><p></p><p>5e.</p><p></p><p>I expect an announcement no later than next year's GenCon.</p><p></p><p>(But I could be wrong; Crom knows it wouldn't be the first time, nor the last.)</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5600974, member: 18280"] Fair enough. I obviously differ somewhat, as I have gone out of my way to expand upon that system to make it do more things.....but the core is certainly exactly what D&D has done since Day 1. Enjoy them! If you can find The Best of Robert E. Howard, Vols 1 & 2, the collected Solomon Kanes, or the collected historical adventures (Sword Woman), I'd buy them next. Or the collected Kull, Bran Mak Morn, or El Borak. Or the horror stories. Really, I won't rest until I've collected them all! Nice list. My hit-point based system can handle: * Bard killing Smaug with one arrow -- Get the Drop; Magical Arrow * an orc-captain "killing" Frodo with one spear thrust, until Frodo reveals his mithril mail -- Shake it Off, Armour as DR * Legolas killing a fell beast in the dark with one arrow (Are we sure it died? Did we see the body?) -- Low-light vision, critical hit, all ranks to damage, falling damage * Boromir fighting on while mortally wounded with countless arrows -- class feature (Fighter, Second Wind I, gained at 6th level) * Merry and Eowyn killing the Witch-King with [i]two[/i] blows -- Bane weapon for Merry; Intimidate to either increase damage or to Get the Drop for Eowyn; special circumstance modifier for prophesy (?), possibly a bonus to Eowyn's Intimidate. * Conan dispatches plenty of trained soldiers in a red haze, but he knows he can't face down a handful of archers, so he gives up -- Class ability (Barbarian Rage at 1st level and Berseker Rage at 3rd level); using these abilities costs hit point damage, weakening him for the archers; Get the Drop mechanic. * and where one good blow from behind knocks him out -- Sapping mechanic; attrition + damage, modified by Shake it Off. My system considers, as does D&D, damage in two types: hit point damage and special effects. Special effects occur when hit points are inappropriate ("I throw sand in his eyes"), but without hit points, an all special effect system falls down under its own weight. IMHO and IME. YMMV. :lol: Identity does not need to follow conservation laws. That said, I agree that there is only so much change that can occur before I am unwilling to accept that identity itself has not changed. I don't have any problem with 4e being D&D; I fully understand why some might reject that identity, and others embrace it. I've pulled my pony out of that particular show, in favour of something that is [B][I]D&Dish[/I][/B]. 5e. I expect an announcement no later than next year's GenCon. (But I could be wrong; Crom knows it wouldn't be the first time, nor the last.) RC [/QUOTE]
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