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<blockquote data-quote="JamesonCourage" data-source="post: 5601501" data-attributes="member: 6668292"><p>Sigh.</p><p></p><p>As someone who uses a d% Hit Chart for combat, I'd have to strongly disagree with you here. But that's because my solution was simple, even amongst humanoids: if the chart roll doesn't apply, then it deals purely "hit point damage."</p><p></p><p>If you roll on the Hit Chart, and get "Movement Appendage damaged" and you're theoretically fighting an ooze, then you shrug and say "no effect besides damage" and move on. If you're fighting a human who's had his legs chopped off already, it's the same thing. The resolution is so simple it must be staggering.</p><p></p><p>Is the Hit Chart more cumbersome? Yes. It's not really that cumbersome, but if you add anything without offsetting it in some way, then I imagine it's more cumbersome. And as the Hit Chart is only necessary if you do real hit point damage (as I've said, I use two types of damage), then it's not necessary every hit. It's only necessary once you start to actually physically harm enemies.</p><p></p><p>So, the system I use only comes into play less than half the time, and presents no "WTF" moments that you seem to think are mandatory with an incredibly simple rule of "if it doesn't apply, then it doesn't apply."</p><p></p><p>At any rate, your description (and Celebrim's input) strike me as remarkably off in this area, as it goes against my personal experience (and I really don't want to get into a long debate on this when I know that you and Celebrim probably won't budge on it). That's not to say that your experiences are wrong; far from it, in fact. Our mileage has, very simply, varied.</p><p></p><p>My players and I have greatly enjoyed the use of such a horrible mechanic as a "Hit Chart" even if you haven't. And that's fine. Because, as always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5601501, member: 6668292"] Sigh. As someone who uses a d% Hit Chart for combat, I'd have to strongly disagree with you here. But that's because my solution was simple, even amongst humanoids: if the chart roll doesn't apply, then it deals purely "hit point damage." If you roll on the Hit Chart, and get "Movement Appendage damaged" and you're theoretically fighting an ooze, then you shrug and say "no effect besides damage" and move on. If you're fighting a human who's had his legs chopped off already, it's the same thing. The resolution is so simple it must be staggering. Is the Hit Chart more cumbersome? Yes. It's not really that cumbersome, but if you add anything without offsetting it in some way, then I imagine it's more cumbersome. And as the Hit Chart is only necessary if you do real hit point damage (as I've said, I use two types of damage), then it's not necessary every hit. It's only necessary once you start to actually physically harm enemies. So, the system I use only comes into play less than half the time, and presents no "WTF" moments that you seem to think are mandatory with an incredibly simple rule of "if it doesn't apply, then it doesn't apply." At any rate, your description (and Celebrim's input) strike me as remarkably off in this area, as it goes against my personal experience (and I really don't want to get into a long debate on this when I know that you and Celebrim probably won't budge on it). That's not to say that your experiences are wrong; far from it, in fact. Our mileage has, very simply, varied. My players and I have greatly enjoyed the use of such a horrible mechanic as a "Hit Chart" even if you haven't. And that's fine. Because, as always, play what you like :) [/QUOTE]
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