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Mearls: The core of D&D
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<blockquote data-quote="mmadsen" data-source="post: 5602040" data-attributes="member: 1645"><p>I don't know why you'd call a system where combatants are either <em>up</em> or <em>down</em> a wound-tracking system. There's less to track than in a hit-point system.</p><p></p><p>The proposed flavors of <em>disabled</em> aren't progressive, because you're not supposed to accumulate more than one crippling injury. Once the evil high priest of the dark gods cuts off your sword hand with his own flaming sword, you're supposed to take your chances falling off the cliff to someplace safer.</p><p></p><p>Also, perhaps the semi-colons weren't clear, but there were only a few simple <em>disabled</em> variants proposed:</p><ul> <li data-xf-list-type="ul">Generic <em>disabled</em> - as in 3E, can either attack or half-move</li> <li data-xf-list-type="ul">Arm <em>disabled</em> - can't attack, can move</li> <li data-xf-list-type="ul">Leg <em>disabled</em> - can attack, can't move</li> <li data-xf-list-type="ul"><em>Dying</em> - but not <em>disabled</em></li> <li data-xf-list-type="ul"><em>Unconscious</em> - but fine later</li> </ul><p>If you find that list far too complicated, you can stick to generic <em>disabled</em>. If you find that list interesting, but you're attached to hit points, then you can use the <em>disabled</em> variants at 0 hp in your regular game.</p><p></p><p>How much weight can you lift while <em>disabled</em> in 3E? Why is the alternative supposed to be more detailed and more complicated?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5602040, member: 1645"] I don't know why you'd call a system where combatants are either [i]up[/i] or [i]down[/i] a wound-tracking system. There's less to track than in a hit-point system. The proposed flavors of [i]disabled[/i] aren't progressive, because you're not supposed to accumulate more than one crippling injury. Once the evil high priest of the dark gods cuts off your sword hand with his own flaming sword, you're supposed to take your chances falling off the cliff to someplace safer. Also, perhaps the semi-colons weren't clear, but there were only a few simple [i]disabled[/i] variants proposed: [List] [*]Generic [i]disabled[/i] - as in 3E, can either attack or half-move [*]Arm [i]disabled[/i] - can't attack, can move [*]Leg [i]disabled[/i] - can attack, can't move [*][i]Dying[/i] - but not [i]disabled[/i] [*][i]Unconscious[/i] - but fine later [/List] If you find that list far too complicated, you can stick to generic [i]disabled[/i]. If you find that list interesting, but you're attached to hit points, then you can use the [i]disabled[/i] variants at 0 hp in your regular game. How much weight can you lift while [i]disabled[/i] in 3E? Why is the alternative supposed to be more detailed and more complicated? [/QUOTE]
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