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Mearls: The core of D&D
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<blockquote data-quote="erleni" data-source="post: 5602094" data-attributes="member: 69422"><p>I found interesting the system used by the Kult RPG.</p><p>You have several types of wounds (but no location), minor wounds, major wounds, mortal wounds (don't remember all the categories by heart).</p><p>A certain number of wound of a lesser degree will equal a wound of higher degree and this depends on the creature being hurt. An elephant will require a lot of minor wounds to get the equal of a major wound while a human will need less. Anyway a straight mortal wound to the elephant (say a rifle-shot through its eye) will still kill it.</p><p>Some supernatural beings may have to be killed by inflicting more than one mortal wound (they can really stand a lot of punishment).</p><p>Whenever you get to a certain wounded status you will get some penalties.</p><p> </p><p>Each different attack may be able to inflict a different type of wounds. So a cat scratching you will inflict a minor wound, a normal sword attack may inflict a major wound (or more than one) and an assassin slitting your throat will inflict a mortal wound (these are just my ideas for a D&D application not actual examples from Kult).</p><p> </p><p>This way you still have something like hit points (as lesser wounds accumulates and can kill a creature if enough), you have different levels with penalties (4ed introduced something similar with the bloodied condition that doesn't inflict penalties but has mechanical effects), but can still simulate deadly attacks (by inflicting higher level wounds straight away).</p></blockquote><p></p>
[QUOTE="erleni, post: 5602094, member: 69422"] I found interesting the system used by the Kult RPG. You have several types of wounds (but no location), minor wounds, major wounds, mortal wounds (don't remember all the categories by heart). A certain number of wound of a lesser degree will equal a wound of higher degree and this depends on the creature being hurt. An elephant will require a lot of minor wounds to get the equal of a major wound while a human will need less. Anyway a straight mortal wound to the elephant (say a rifle-shot through its eye) will still kill it. Some supernatural beings may have to be killed by inflicting more than one mortal wound (they can really stand a lot of punishment). Whenever you get to a certain wounded status you will get some penalties. Each different attack may be able to inflict a different type of wounds. So a cat scratching you will inflict a minor wound, a normal sword attack may inflict a major wound (or more than one) and an assassin slitting your throat will inflict a mortal wound (these are just my ideas for a D&D application not actual examples from Kult). This way you still have something like hit points (as lesser wounds accumulates and can kill a creature if enough), you have different levels with penalties (4ed introduced something similar with the bloodied condition that doesn't inflict penalties but has mechanical effects), but can still simulate deadly attacks (by inflicting higher level wounds straight away). [/QUOTE]
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