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Mearls: The core of D&D
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<blockquote data-quote="BryonD" data-source="post: 5602130" data-attributes="member: 957"><p>None of that ever seemed to be the point. Of course specifics could, and did, make huge differences. Wasn't that part of my point? But, really this is just a tangent anyway.</p><p></p><p>Of course it "had" maths. But a HUGE selling point for 4E was "the math works". Ever system has had tons of math. Only one system put "the math works" as a key tenet of both the fundamental design and also the initial marketing campaign. The devil is in the details and there is a really big devil here.</p><p></p><p>Agreed, but that does nothing to change the point.</p><p></p><p></p><p>I don't doubt it. As I have said before, I believe all prior editions did a much better job of supporting a huge range of play styles. I find 4E to be the most narrow in what works with the grain of the system so to speak. People who love 4E have, by and large, probably always loved that generally approach. And for them prior editions were both good enough, and the best thing going to that point. Because 4E is so focused on that style, those people had a windfall of gaming with 4E. They went from good enough, to awesome. But in being awesome in that niche, it lost the big tent.</p><p>I already assumed, I'd even say "knew", that your experiences continue to be the same. But I'm talking about other experiences and that remains unchanged.</p><p></p><p>Edit: It appears I drifted into responding into quotes replying to RC with thinking they were still to me in mind. Sorry for the confusion.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5602130, member: 957"] None of that ever seemed to be the point. Of course specifics could, and did, make huge differences. Wasn't that part of my point? But, really this is just a tangent anyway. Of course it "had" maths. But a HUGE selling point for 4E was "the math works". Ever system has had tons of math. Only one system put "the math works" as a key tenet of both the fundamental design and also the initial marketing campaign. The devil is in the details and there is a really big devil here. Agreed, but that does nothing to change the point. I don't doubt it. As I have said before, I believe all prior editions did a much better job of supporting a huge range of play styles. I find 4E to be the most narrow in what works with the grain of the system so to speak. People who love 4E have, by and large, probably always loved that generally approach. And for them prior editions were both good enough, and the best thing going to that point. Because 4E is so focused on that style, those people had a windfall of gaming with 4E. They went from good enough, to awesome. But in being awesome in that niche, it lost the big tent. I already assumed, I'd even say "knew", that your experiences continue to be the same. But I'm talking about other experiences and that remains unchanged. Edit: It appears I drifted into responding into quotes replying to RC with thinking they were still to me in mind. Sorry for the confusion. [/QUOTE]
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