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Mearls: The core of D&D
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<blockquote data-quote="JamesonCourage" data-source="post: 5602400" data-attributes="member: 6668292"><p>Except I disagree with you that the same Hit Chart can't be applied to something like Mutants and Masterminds 2nd Edition damage system. Fail your Toughness save, get a -1 on all Toughness saves until you heal. Fail by enough, stunned. Fail by even more, incapacitated. Fail by quite a bit, dying.</p><p></p><p>You can definitely augment this along the way with the same Hit Chart. And, you'd apply the same idea: if it doesn't apply, then it doesn't apply. If the chart says "Movement Appendage damaged" and you're fighting an ooze, then nothing happens other than the results of its Toughness save.</p><p></p><p>Why hit points are magical in this way I have no idea. I prefer hit points, personally. But they are by no means unique. The Toughness save system from M&M 2e would work just as well with my Hit Chart as hit points do (even if I wouldn't prefer it).</p><p></p><p>Are there systems out there that wouldn't work with my Hit Chart? Absolutely. However, saying that a hit point system is better than all others when dealing with "Special Effects" is, I believe, blatantly false, or just plain subjective preference, in which case, there's no real in debating it (as I prefer hit points as well).</p><p></p><p>So, it looks like our mileage has indeed varied.</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5602400, member: 6668292"] Except I disagree with you that the same Hit Chart can't be applied to something like Mutants and Masterminds 2nd Edition damage system. Fail your Toughness save, get a -1 on all Toughness saves until you heal. Fail by enough, stunned. Fail by even more, incapacitated. Fail by quite a bit, dying. You can definitely augment this along the way with the same Hit Chart. And, you'd apply the same idea: if it doesn't apply, then it doesn't apply. If the chart says "Movement Appendage damaged" and you're fighting an ooze, then nothing happens other than the results of its Toughness save. Why hit points are magical in this way I have no idea. I prefer hit points, personally. But they are by no means unique. The Toughness save system from M&M 2e would work just as well with my Hit Chart as hit points do (even if I wouldn't prefer it). Are there systems out there that wouldn't work with my Hit Chart? Absolutely. However, saying that a hit point system is better than all others when dealing with "Special Effects" is, I believe, blatantly false, or just plain subjective preference, in which case, there's no real in debating it (as I prefer hit points as well). So, it looks like our mileage has indeed varied. As always, play what you like :) [/QUOTE]
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