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<blockquote data-quote="Celebrim" data-source="post: 5602518" data-attributes="member: 4937"><p>You mean in gamist terms or simulationist terms?</p><p></p><p>If you just don't like small numbers, you could go to something like:</p><p></p><p>Cure Light Wounds: The target recovers hit points as if it had two night's sleep.</p><p>Cure Moderate Wounds: The target recovers hit points as if it had three night's sleep.</p><p>Cure Serious Wounds: The target recovers hit points as if it had four night's sleep.</p><p>...</p><p></p><p>Prior to starting my current campaign (now ongoing more than a year) I experimented with adjusting my house rules on 'cure' spells to almost exactly the above. I didn't like the way it played. The biggest problem I foresaw with the system was that the game purpose of 'cure light wounds' is to ensure that the whole party is not experiencing down time just because one character got a bad break. The revised 'cure light', while it matched the intuitive description of 'cure light wounds' better than the cannonical mechanics did, simply couldn't do its in game job at the time it needed to do it. </p><p></p><p>So if the real problem is that the flavor of 'cure light wounds' doesn't suggest the mechanics you see, replace the name with something like 'Ordinary Blessing of Healing' that doesn't imply something as concrete to you.</p><p></p><p></p><p></p><p>Lots of people like the concept of replacing hit points with something else. It's not the concept that is the problem. It's the implementation. All things involve tradeoffs. It's easy to be critical of something in a vacuum, but when you actually experience the alternatives you tend to see more clearly the pros and the cons. If you have this great abstract concept, chances are its not actually an improvement over the flawed concrete thing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5602518, member: 4937"] You mean in gamist terms or simulationist terms? If you just don't like small numbers, you could go to something like: Cure Light Wounds: The target recovers hit points as if it had two night's sleep. Cure Moderate Wounds: The target recovers hit points as if it had three night's sleep. Cure Serious Wounds: The target recovers hit points as if it had four night's sleep. ... Prior to starting my current campaign (now ongoing more than a year) I experimented with adjusting my house rules on 'cure' spells to almost exactly the above. I didn't like the way it played. The biggest problem I foresaw with the system was that the game purpose of 'cure light wounds' is to ensure that the whole party is not experiencing down time just because one character got a bad break. The revised 'cure light', while it matched the intuitive description of 'cure light wounds' better than the cannonical mechanics did, simply couldn't do its in game job at the time it needed to do it. So if the real problem is that the flavor of 'cure light wounds' doesn't suggest the mechanics you see, replace the name with something like 'Ordinary Blessing of Healing' that doesn't imply something as concrete to you. Lots of people like the concept of replacing hit points with something else. It's not the concept that is the problem. It's the implementation. All things involve tradeoffs. It's easy to be critical of something in a vacuum, but when you actually experience the alternatives you tend to see more clearly the pros and the cons. If you have this great abstract concept, chances are its not actually an improvement over the flawed concrete thing. [/QUOTE]
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