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Mearls: The core of D&D
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<blockquote data-quote="Windjammer" data-source="post: 5602530" data-attributes="member: 60075"><p>Reading this thread reminds me why I don't like the "Legend & Lore" articles from Mearls that much.</p><p></p><p>On the one hand, I'm really glad that WotC has initiated a column which at least somewhat gives off the vibe that they care about customer input.</p><p></p><p>On the other, I get no real sense that the input is worked with, at all. Whether that's Mearls & Co. browsing forums like these, or them consulting the poll results at the end of each column - either way, I'd be more happy if they chose to have more direct interactions in forums, like Paizo designers do. </p><p></p><p>The other thing I'm missing from Mearls' columns is that, once some feedback is taken in, that we see him do something more concrete than handle vague concepts (or sometimes, even just questions) at a significant level of abstraction.</p><p></p><p>I'm aware though that he's in a 'damned if you, damned if you don't' position. When Heinsoo & Co. went off the wall in late 2007/early 2008 telling everyone else how to think about D&D, I felt talked down to. Now that Mearls is (appears) utterly open about everything, it still feels not right. </p><p></p><p>Hope the column finds a better way going forward. And I say that with half an eye on Mearls' old blog entries on skill resolution and monster/dungeon design. I liked his contributions way more when they were of the 'here's something I cooked up for my home campaign - what do you think?' variety. I think he might even get as much (if not more) mileage out of reactions to such posts than to these super broad and vague articles.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5602530, member: 60075"] Reading this thread reminds me why I don't like the "Legend & Lore" articles from Mearls that much. On the one hand, I'm really glad that WotC has initiated a column which at least somewhat gives off the vibe that they care about customer input. On the other, I get no real sense that the input is worked with, at all. Whether that's Mearls & Co. browsing forums like these, or them consulting the poll results at the end of each column - either way, I'd be more happy if they chose to have more direct interactions in forums, like Paizo designers do. The other thing I'm missing from Mearls' columns is that, once some feedback is taken in, that we see him do something more concrete than handle vague concepts (or sometimes, even just questions) at a significant level of abstraction. I'm aware though that he's in a 'damned if you, damned if you don't' position. When Heinsoo & Co. went off the wall in late 2007/early 2008 telling everyone else how to think about D&D, I felt talked down to. Now that Mearls is (appears) utterly open about everything, it still feels not right. Hope the column finds a better way going forward. And I say that with half an eye on Mearls' old blog entries on skill resolution and monster/dungeon design. I liked his contributions way more when they were of the 'here's something I cooked up for my home campaign - what do you think?' variety. I think he might even get as much (if not more) mileage out of reactions to such posts than to these super broad and vague articles. [/QUOTE]
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