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Mearls: The core of D&D
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<blockquote data-quote="pemerton" data-source="post: 5602808" data-attributes="member: 42582"><p>Sure. This doesn't prove, though, that getting a +1 sword or quiver of +1 arrows is a semi-major event. I don't even think it provides any evidence in favour of that claim - which was the claim I was responding to in my first post about magic items in classic D&D.</p><p></p><p>Well, my point was pretty simple, namely, that finding a +1 dagger or +1 arrows, even in classic D&D, was in my experience not generally a semi-major event. So it's quite relevant to my point to indicate that finding a flametongue is different - different from finding a +1 weapon, and different in classic D&D from in 4e.</p><p></p><p>I've never said that my experiences with classic D&D and 4e were, overall or even on the whole or to a significant extent the same.</p><p></p><p>They're very different games. As I explained in the post to which you replied, magic items play quite a different role in each edition, for example, and a flametongue in classic is almost guaranteed to be more interesting than a flaming weapon in 4e, because of the very different contributions to PC abilities and flavour made by items in each edition.</p><p></p><p>But one respect in which they don't particularly differ, in my experience, is that for mid-to-high level PCs discovering a +1 dagger or sword is not terribly exciting.</p><p></p><p>Maybe I'm an outlier, but the reason I play 4e is because it gives a fantasy RPG experience that is quite different from what I think of as "classic D&D".</p><p></p><p>Or to put it another way, I'm not driven by some emotional attachment to D&D, or to my preferred edition. I'm looking for a system that will give my group the play experience we want. 4e delivers (despite - in fact, in part because, its items tend to be under- rather than overwhelming!).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5602808, member: 42582"] Sure. This doesn't prove, though, that getting a +1 sword or quiver of +1 arrows is a semi-major event. I don't even think it provides any evidence in favour of that claim - which was the claim I was responding to in my first post about magic items in classic D&D. Well, my point was pretty simple, namely, that finding a +1 dagger or +1 arrows, even in classic D&D, was in my experience not generally a semi-major event. So it's quite relevant to my point to indicate that finding a flametongue is different - different from finding a +1 weapon, and different in classic D&D from in 4e. I've never said that my experiences with classic D&D and 4e were, overall or even on the whole or to a significant extent the same. They're very different games. As I explained in the post to which you replied, magic items play quite a different role in each edition, for example, and a flametongue in classic is almost guaranteed to be more interesting than a flaming weapon in 4e, because of the very different contributions to PC abilities and flavour made by items in each edition. But one respect in which they don't particularly differ, in my experience, is that for mid-to-high level PCs discovering a +1 dagger or sword is not terribly exciting. Maybe I'm an outlier, but the reason I play 4e is because it gives a fantasy RPG experience that is quite different from what I think of as "classic D&D". Or to put it another way, I'm not driven by some emotional attachment to D&D, or to my preferred edition. I'm looking for a system that will give my group the play experience we want. 4e delivers (despite - in fact, in part because, its items tend to be under- rather than overwhelming!). [/QUOTE]
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