Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mearls: The core of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Beginning of the End" data-source="post: 5602881" data-attributes="member: 55271"><p>Well... Not really. Some hit points -- the ones based on larger HD and Con bonuses -- DO represent the ability to withstand or endure greater injury (which will then take longer to heal).</p><p></p><p></p><p></p><p>Well, to play devil's advocate, one could say that the spells heal a number of <em>specific</em> wounds -- paper cut or gaping gash in your side, the spell doesn't care. (Magic is finicky that way.) And since those with more hit points have, in fact, suffered a larger number of less severe wounds (by turning each blow that lands into a less severe wound), it requires progressively more powerful magic to close up the progressively larger number of wounds.</p><p></p><p>But, yeah. I generally agree that the <em>cure</em> spells are not tightly associated with the game world.</p><p></p><p>However, <em>cure</em> spells are still more associated than healing surges (which have all the same problems of abstraction, but also tack on a strange limit on the amount of healing you can receive in a day) and abilities that allow you to physical wounds by yelling at people (only slight hyperbole there).</p><p></p><p>They're also, IMO, better game design than <a href="http://thealexandrian.net/wordpress/5813/roleplaying-games/hard-system-limits-in-scenario-design" target="_blank">the hard limits of healing surges</a>. I'm not a big fan of the 15-minute adventuring day, and it completely baffles me that the designers of 4E included a mechanic which, for the first time ever, <em>mandates</em> a short adventuring day.</p><p></p><p>But here we begin to go a bit further afield than the original topic.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 5602881, member: 55271"] Well... Not really. Some hit points -- the ones based on larger HD and Con bonuses -- DO represent the ability to withstand or endure greater injury (which will then take longer to heal). Well, to play devil's advocate, one could say that the spells heal a number of [i]specific[/i] wounds -- paper cut or gaping gash in your side, the spell doesn't care. (Magic is finicky that way.) And since those with more hit points have, in fact, suffered a larger number of less severe wounds (by turning each blow that lands into a less severe wound), it requires progressively more powerful magic to close up the progressively larger number of wounds. But, yeah. I generally agree that the [i]cure[/i] spells are not tightly associated with the game world. However, [i]cure[/i] spells are still more associated than healing surges (which have all the same problems of abstraction, but also tack on a strange limit on the amount of healing you can receive in a day) and abilities that allow you to physical wounds by yelling at people (only slight hyperbole there). They're also, IMO, better game design than [url=http://thealexandrian.net/wordpress/5813/roleplaying-games/hard-system-limits-in-scenario-design]the hard limits of healing surges[/url]. I'm not a big fan of the 15-minute adventuring day, and it completely baffles me that the designers of 4E included a mechanic which, for the first time ever, [i]mandates[/i] a short adventuring day. But here we begin to go a bit further afield than the original topic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: The core of D&D
Top