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Mearls: The core of D&D
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<blockquote data-quote="Hussar" data-source="post: 5603854" data-attributes="member: 22779"><p>Snort.</p><p></p><p>I read your blog post. You are claiming that because PC's in 4e have a limited number of surges per day (or extended rest period to be exact) then the 15 minute adventuring day is hard coded into the rules. That the existence of things like Cure Light Wounds wands in 3e mean that it's a "soft" limit on how long the adventuring party can continue during the day.</p><p></p><p>This is ludicrous.</p><p></p><p>1. Virtually every class can generate temporary hit points during combat, generally as either an encounter or even at will ability. There are also numerous magic items which do the same. </p><p></p><p>2. There is at least one ritual I know of that allows PC's to give unspent surges to other PC's. </p><p></p><p>3. Pretty much every leader class gives bonuses to healing on surges, thus even further extending the day.</p><p></p><p>4. Several classes gain abilities to heal that do not expend surges. Clerics gain Cure X dailies, fighters have stances that grant regeneration just to name two.</p><p></p><p>That's just off the top of my head. Yup, you're right. Classes have a hard limit of how many surges they get per day. That's true. But, as far as healing goes, that's just the tip of the iceburg. </p><p></p><p>Pointing to the limit of healing surges per day and then claiming that 4e failed to achieve design goals is laughable.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5603854, member: 22779"] Snort. I read your blog post. You are claiming that because PC's in 4e have a limited number of surges per day (or extended rest period to be exact) then the 15 minute adventuring day is hard coded into the rules. That the existence of things like Cure Light Wounds wands in 3e mean that it's a "soft" limit on how long the adventuring party can continue during the day. This is ludicrous. 1. Virtually every class can generate temporary hit points during combat, generally as either an encounter or even at will ability. There are also numerous magic items which do the same. 2. There is at least one ritual I know of that allows PC's to give unspent surges to other PC's. 3. Pretty much every leader class gives bonuses to healing on surges, thus even further extending the day. 4. Several classes gain abilities to heal that do not expend surges. Clerics gain Cure X dailies, fighters have stances that grant regeneration just to name two. That's just off the top of my head. Yup, you're right. Classes have a hard limit of how many surges they get per day. That's true. But, as far as healing goes, that's just the tip of the iceburg. Pointing to the limit of healing surges per day and then claiming that 4e failed to achieve design goals is laughable. [/QUOTE]
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