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Mearls: The core of D&D
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<blockquote data-quote="Ultimatecalibur" data-source="post: 5605581" data-attributes="member: 59539"><p>Much less so than either 3.X or 4th edition. In 4th edition, due to how the math is done, monsters follow a fairly narrow progression in power growth a levels increase. Monsters level 1-5 assume +1 equipment, 5-10:+2 , 11-12:+3 and so on.</p><p></p><p>Using 4th edition's 1 to 30 level span and +0 to +6 equipment variance, what I'm suggesting is that their can be monsters of all level's than expect +0 to +6 equipment. That's 7 times as much monster design space as 4th edition.</p><p></p><p></p><p></p><p>Higher level dragons in 3rd edition had Damage Reduction that required +X weapons to bypass.</p><p></p><p>Folklore made a big deal about being properly kitted out when facing dragons. Beowulf had an iron shield made especially for his battle with the dragon. The <a href="http://en.wikipedia.org/wiki/Lambton_Worm" target="_blank">Lambton Worm</a> required special bladed armor to kill.</p><p></p><p></p><p></p><p>What I'm suggesting isn't inherently low magic. Just that it is easier to appreciate magical equipment when it has a noticeable effect.</p><p></p><p></p><p></p><p>True, you would get a large number of magic items, but most of them will be potions, scroll, or various miscellaneous magic items and fewer pieces of equipment. </p><p></p><p>My perspective on the paladin magic item limit is that it was a munchkin/monty haul limiter, i.e. those campaigns where paladins, the supposedly most powerful class, were more likely to appear tended to hand out magic items a lot more making the class less abuse-able.</p><p></p><p></p><p></p><p>When everything is special, nothing is.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5605581, member: 59539"] Much less so than either 3.X or 4th edition. In 4th edition, due to how the math is done, monsters follow a fairly narrow progression in power growth a levels increase. Monsters level 1-5 assume +1 equipment, 5-10:+2 , 11-12:+3 and so on. Using 4th edition's 1 to 30 level span and +0 to +6 equipment variance, what I'm suggesting is that their can be monsters of all level's than expect +0 to +6 equipment. That's 7 times as much monster design space as 4th edition. Higher level dragons in 3rd edition had Damage Reduction that required +X weapons to bypass. Folklore made a big deal about being properly kitted out when facing dragons. Beowulf had an iron shield made especially for his battle with the dragon. The [url=http://en.wikipedia.org/wiki/Lambton_Worm]Lambton Worm[/url] required special bladed armor to kill. What I'm suggesting isn't inherently low magic. Just that it is easier to appreciate magical equipment when it has a noticeable effect. True, you would get a large number of magic items, but most of them will be potions, scroll, or various miscellaneous magic items and fewer pieces of equipment. My perspective on the paladin magic item limit is that it was a munchkin/monty haul limiter, i.e. those campaigns where paladins, the supposedly most powerful class, were more likely to appear tended to hand out magic items a lot more making the class less abuse-able. When everything is special, nothing is. [/QUOTE]
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