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Mearls: The core of D&D
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<blockquote data-quote="13garth13" data-source="post: 5608122" data-attributes="member: 16979"><p>While I suspect that indeed the latter points on your list are an accurate portrayal of the general thinking within WOTC in the later years of the grand OGL experiment, I also seem to recall (quite strongly, i.e. I'm bloody positive I haven't misremembered it) that Ryan Dancey in particular was quite explicit about his intentions regarding the OGL, and that one of them was to put D&D into the hands of the gaming public so that it (or at least the 3rd edition) could always remain open and available no matter what happened next.</p><p></p><p>In other words, while cynicism and fear of the OGL may well indeed have been the mindset among some/many at WOTC towards the end of 3.X, in the beginning of the OGL the mindset (at least officially...no doubt there were dissenters) was more in line with the feelings evoked within Celebrim.</p><p></p><p>I know that I certainly saw it as a huge step forward in public relations, and a wonderful opening of the game that delivered it into the hands of all who played it, rather than the way it felt in those not-so-wonderful days of 2e and TSR's initial web presence (ask poor Sean Reynolds what it was like being the internet enforcer.....sheesh.....).</p><p></p><p>Cheers,</p><p>Colin</p><p></p><p>P.S. Yes, I'm also aware that the OGL was intended to sort of virally take D&D/d20 into the market place, driving further dollars towards WOTC's coffers. One can accept cynical, economic gamesmanship and pie-in-the-sky, isn't-it-great-that-we-can-all-get-along-and-share-our-game-without-lawsuits optimism too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="13garth13, post: 5608122, member: 16979"] While I suspect that indeed the latter points on your list are an accurate portrayal of the general thinking within WOTC in the later years of the grand OGL experiment, I also seem to recall (quite strongly, i.e. I'm bloody positive I haven't misremembered it) that Ryan Dancey in particular was quite explicit about his intentions regarding the OGL, and that one of them was to put D&D into the hands of the gaming public so that it (or at least the 3rd edition) could always remain open and available no matter what happened next. In other words, while cynicism and fear of the OGL may well indeed have been the mindset among some/many at WOTC towards the end of 3.X, in the beginning of the OGL the mindset (at least officially...no doubt there were dissenters) was more in line with the feelings evoked within Celebrim. I know that I certainly saw it as a huge step forward in public relations, and a wonderful opening of the game that delivered it into the hands of all who played it, rather than the way it felt in those not-so-wonderful days of 2e and TSR's initial web presence (ask poor Sean Reynolds what it was like being the internet enforcer.....sheesh.....). Cheers, Colin P.S. Yes, I'm also aware that the OGL was intended to sort of virally take D&D/d20 into the market place, driving further dollars towards WOTC's coffers. One can accept cynical, economic gamesmanship and pie-in-the-sky, isn't-it-great-that-we-can-all-get-along-and-share-our-game-without-lawsuits optimism too ;) [/QUOTE]
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