Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mearls: The core of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Redbadge" data-source="post: 5610450" data-attributes="member: 61463"><p>Let me clarify my point. Let's say you take 3.5 exactly as it is with regards to the healing system. Now add one additional healing mechanic -- healing surges. In addition to regular 3.5 healing, characters can spend their healing surges, of which they have a limited number, to regain 1/4 their 3.5 hit points. They primarily spend these surges as a Second Wind and the end of short rests, which we would also add under this hypothetical change to 3.5. Say we didn't want this expansion to the healing system to be infinite, so we make it that the only way to restore "healing surges" are to take an extended rest. As an added benefit, instead of really slow healing each day, we'll go ahead and allow the character to restore all its hitpoints in addition to regaining back all its healing surges. Finally, as a bonus, we give all 3.5 healing classes an extra spell that they can use multiple times per encounter to allow these healing surges to be further used in combat. These spellcasters would retain their other, non-surge healing spells, which you must remember, have an arbitrary hard limit on the number of times they can be used per day.</p><p> </p><p>Not only have you given the 3.5 character a way to extend the adventuring day, with surges, but you also reduce the variability and need for DM adjustment. And of course, both this version of 3.5 and 4e both have access to other non-surge healing such as daily spells of Cure Light Wounds. And nothing precludes a charged wand of Cure Light Wounds in either system.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 5610450, member: 61463"] Let me clarify my point. Let's say you take 3.5 exactly as it is with regards to the healing system. Now add one additional healing mechanic -- healing surges. In addition to regular 3.5 healing, characters can spend their healing surges, of which they have a limited number, to regain 1/4 their 3.5 hit points. They primarily spend these surges as a Second Wind and the end of short rests, which we would also add under this hypothetical change to 3.5. Say we didn't want this expansion to the healing system to be infinite, so we make it that the only way to restore "healing surges" are to take an extended rest. As an added benefit, instead of really slow healing each day, we'll go ahead and allow the character to restore all its hitpoints in addition to regaining back all its healing surges. Finally, as a bonus, we give all 3.5 healing classes an extra spell that they can use multiple times per encounter to allow these healing surges to be further used in combat. These spellcasters would retain their other, non-surge healing spells, which you must remember, have an arbitrary hard limit on the number of times they can be used per day. Not only have you given the 3.5 character a way to extend the adventuring day, with surges, but you also reduce the variability and need for DM adjustment. And of course, both this version of 3.5 and 4e both have access to other non-surge healing such as daily spells of Cure Light Wounds. And nothing precludes a charged wand of Cure Light Wounds in either system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mearls: The core of D&D
Top