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Mearls: The core of D&D
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<blockquote data-quote="Hussar" data-source="post: 5611595" data-attributes="member: 22779"><p>Thus the second line of what you quoted. If you want more encounters - use a lower EL. If you want less, go higher. I wasn't really saying that 3e was locked into 4 encounters per day. Most of the design figures along those lines as a baseline though. If you want 6 encounters per day, don't use 6 EL Par encounters because it's too much for the party. If you want 10 encounters per day, you're going to have to dip pretty far down in the EL range to achieve that.</p><p></p><p>Not a problem, the EL guidelines are just that - guidelines. I actually LIKE the CR/EL system in 3e despite the warts. I found that the CR/EL system in 3e works fairly well, so long as you don't get too caught up in it. And, when I moved into systems like Savage Worlds which don't have CR at all, I found it very difficult to design scenarios since my inexperience with the system led to me to overwhelming the PC's way too easily.</p><p></p><p>No, my question is where is the baseline assumptions in 4e found. I'm not even questioning their existence. I just want to know where to look.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5611595, member: 22779"] Thus the second line of what you quoted. If you want more encounters - use a lower EL. If you want less, go higher. I wasn't really saying that 3e was locked into 4 encounters per day. Most of the design figures along those lines as a baseline though. If you want 6 encounters per day, don't use 6 EL Par encounters because it's too much for the party. If you want 10 encounters per day, you're going to have to dip pretty far down in the EL range to achieve that. Not a problem, the EL guidelines are just that - guidelines. I actually LIKE the CR/EL system in 3e despite the warts. I found that the CR/EL system in 3e works fairly well, so long as you don't get too caught up in it. And, when I moved into systems like Savage Worlds which don't have CR at all, I found it very difficult to design scenarios since my inexperience with the system led to me to overwhelming the PC's way too easily. No, my question is where is the baseline assumptions in 4e found. I'm not even questioning their existence. I just want to know where to look. [/QUOTE]
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