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Measurements for ranges and grids
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<blockquote data-quote="Tony Vargas" data-source="post: 5827589" data-attributes="member: 996"><p>Just an anecdote. I just got back from DunDraCon. On Sunday, I ran the ancient 'Temple of the Frog' out of the Blackmoor suplement (1975) using 4e rules (and exclusively using Essentials classes.</p><p></p><p>I ran it on a bare table top. No grid, no battlemat, no maps, just minis and a handy keychain tapemeasure. I used dice a few times to mark corners of rooms or hard-to-desribe features, but for the most part just description and the odd gesture, just like in the olden days (1980, for me - I vividly remember pencils laid out to mark corridors and walls).</p><p></p><p>I made one rule adjustment: I measured Blasts as 90-degree cones (which isn't really a change, just a de-simplification). Of course, bursts became circles, but that didn't require any rule adjustment.</p><p></p><p>Aside from the nominal shape of bursts and blasts, it made a difference one other time: I had the party fighting some enemies in a 20x20 room. I placed one enemy in each of the two far corners and one directly in between them. In a grid, he'd've been adjacent to one and not the other. Not a huge thing, but I found it oddly pleasant. </p><p></p><p>So, measuring range, distance, and area? No problems. </p><p></p><p>Positioning? Minis worked fine without any grid, we did have a little added freedom in exact positioning.</p><p></p><p>The conversion? 1sq = 1"</p><p></p><p>Problems? Well, mapping. I had a player who brought graph paper and tried to map from my verbal description (the staricase open out into a 10' corridor that proceedes 20' to the east before branching the northwest and southeast, and 10' to the south before branching to the south east...). It was tough on him, but I blame Dave Arneson for his crazy maps. Actually, I rather think that was the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5827589, member: 996"] Just an anecdote. I just got back from DunDraCon. On Sunday, I ran the ancient 'Temple of the Frog' out of the Blackmoor suplement (1975) using 4e rules (and exclusively using Essentials classes. I ran it on a bare table top. No grid, no battlemat, no maps, just minis and a handy keychain tapemeasure. I used dice a few times to mark corners of rooms or hard-to-desribe features, but for the most part just description and the odd gesture, just like in the olden days (1980, for me - I vividly remember pencils laid out to mark corridors and walls). I made one rule adjustment: I measured Blasts as 90-degree cones (which isn't really a change, just a de-simplification). Of course, bursts became circles, but that didn't require any rule adjustment. Aside from the nominal shape of bursts and blasts, it made a difference one other time: I had the party fighting some enemies in a 20x20 room. I placed one enemy in each of the two far corners and one directly in between them. In a grid, he'd've been adjacent to one and not the other. Not a huge thing, but I found it oddly pleasant. So, measuring range, distance, and area? No problems. Positioning? Minis worked fine without any grid, we did have a little added freedom in exact positioning. The conversion? 1sq = 1" Problems? Well, mapping. I had a player who brought graph paper and tried to map from my verbal description (the staricase open out into a 10' corridor that proceedes 20' to the east before branching the northwest and southeast, and 10' to the south before branching to the south east...). It was tough on him, but I blame Dave Arneson for his crazy maps. Actually, I rather think that was the point. ;) [/QUOTE]
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