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General Tabletop Discussion
Character Builds & Optimization
Measuring the Synergy of Build Features - Feedback Requested
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<blockquote data-quote="Orcus Porkus" data-source="post: 5055561" data-attributes="member: 76022"><p>Well I think it's not that subjective actually. With Eladrin Will, I was thinking that +1 on will and +5 on save vs charm effects helps with attack powers working (meaning, you are not stunned etc.)</p><p>But that's not an optimal solution. I think defenses should be implemented better in the synergy chart. If something synergizes with will, it can be identified better, and if you do nothing to synergize with will, it objectively harms your build.</p><p></p><p>I'm actually challenging the notion that builds that focus on a one-trick pony can ever be called truly optimized. In a real game they'll fail, or be boring, or simply banned by houserule because they are so obnoxious. A well-rounded, synergized character on the other hand is more believable, coherent, accepted, and successful in groups.</p><p></p><p>A character with "only a few narrow choices" can get away by claiming "highest DPR at level 30" or "can kill Orcus in 1 round with a daily nova" but the synergy chart will probably reveal the "hidden" weaknesses - neglected at-wills, un-optimized encounter powers, super low defenses, lack of mobility, functioning only with CA, and so on.</p><p></p><p>With more and more of the cheesy tricks being nerfed, and stuff like orbizard, salve of power and frostcheese being next, traditional optimization will either learn to focus more on overall synergy or simply wait for the next Dragon article with broken crap released by accident.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 5055561, member: 76022"] Well I think it's not that subjective actually. With Eladrin Will, I was thinking that +1 on will and +5 on save vs charm effects helps with attack powers working (meaning, you are not stunned etc.) But that's not an optimal solution. I think defenses should be implemented better in the synergy chart. If something synergizes with will, it can be identified better, and if you do nothing to synergize with will, it objectively harms your build. I'm actually challenging the notion that builds that focus on a one-trick pony can ever be called truly optimized. In a real game they'll fail, or be boring, or simply banned by houserule because they are so obnoxious. A well-rounded, synergized character on the other hand is more believable, coherent, accepted, and successful in groups. A character with "only a few narrow choices" can get away by claiming "highest DPR at level 30" or "can kill Orcus in 1 round with a daily nova" but the synergy chart will probably reveal the "hidden" weaknesses - neglected at-wills, un-optimized encounter powers, super low defenses, lack of mobility, functioning only with CA, and so on. With more and more of the cheesy tricks being nerfed, and stuff like orbizard, salve of power and frostcheese being next, traditional optimization will either learn to focus more on overall synergy or simply wait for the next Dragon article with broken crap released by accident. [/QUOTE]
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Measuring the Synergy of Build Features - Feedback Requested
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