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General Tabletop Discussion
Character Builds & Optimization
Measuring the Synergy of Build Features - Feedback Requested
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<blockquote data-quote="Mengu" data-source="post: 5055854" data-attributes="member: 65726"><p>You're right of course, I wasn't trying to generalize that every single optimized build is a one trick pony. I was just pointing out people sometimes get a bit overzealous with the damage bonuses they can stack on top of each other, and miss the fact that a single feat or item could give them an extra 5 or 10 hit points which could be handier than a once in a blue moon +3 damage bonus. Or they forget part of a striker's job is being mobile, and manage build a character with no mobility and no way of making a ranged attack. Or they fall in a pit and realize they have absolutely no way to get out, but they are the best tank in a pit ever.</p><p></p><p>I think versatility and tools of an adventurer are underrated in more than a few "optimized" builds. And yes, this stuff can be campaign specific. Maybe a DM runs encounters in 10x10 blank rooms, and the most DPR you can do is the best character ever. But making the decision to build that character should be based on that feature of the campaign, and not just optimization in a vacuum.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5055854, member: 65726"] You're right of course, I wasn't trying to generalize that every single optimized build is a one trick pony. I was just pointing out people sometimes get a bit overzealous with the damage bonuses they can stack on top of each other, and miss the fact that a single feat or item could give them an extra 5 or 10 hit points which could be handier than a once in a blue moon +3 damage bonus. Or they forget part of a striker's job is being mobile, and manage build a character with no mobility and no way of making a ranged attack. Or they fall in a pit and realize they have absolutely no way to get out, but they are the best tank in a pit ever. I think versatility and tools of an adventurer are underrated in more than a few "optimized" builds. And yes, this stuff can be campaign specific. Maybe a DM runs encounters in 10x10 blank rooms, and the most DPR you can do is the best character ever. But making the decision to build that character should be based on that feature of the campaign, and not just optimization in a vacuum. [/QUOTE]
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General Tabletop Discussion
Character Builds & Optimization
Measuring the Synergy of Build Features - Feedback Requested
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