alsih2o
First Post
i have been wondering what kinds of things i can do with one of my campaigns to visually demonstrate the passage of time to the characters. the main city in the state they serve is having a wall built around it and i think that this will be a good indicator, watching the wall rise and change as they enter and leave the city.
then hadrian's wall struck me- it took 4 years to build, it is 73 miles long, nearly 15 feet high and 6 feet thick. 16 forts 80 "mile cast;es" and a monster 9 foot deep 24 foot wide pit in front.
i figure something like this would be near p[erfect to show the passage of time in a world, has anyone come up with any other man-made ways of showing the passage of time in their world?
then hadrian's wall struck me- it took 4 years to build, it is 73 miles long, nearly 15 feet high and 6 feet thick. 16 forts 80 "mile cast;es" and a monster 9 foot deep 24 foot wide pit in front.
i figure something like this would be near p[erfect to show the passage of time in a world, has anyone come up with any other man-made ways of showing the passage of time in their world?