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<blockquote data-quote="Creamsteak" data-source="post: 490551" data-attributes="member: 552"><p>Multiple games in the same universe with both player groups being on the same side could be super-entertaining to read.</p><p></p><p>Here is one thing that is just an idea off the top of my head involving a mecha based game...</p><p></p><p>One DM acts as the opposition coordinator. This DM is basically devoted to scheming on the grandious scale of the universe. He states where the opposition is, where it is going, and how it is doing that.</p><p></p><p>Then, there are the DMs for the player groups. This is called the mission coordinator. These guys are basically relays. They only know a limited amount of stuff about the opposition (which the opposition coordinator reveals to the mission coordinator). Then, they create and run the missions. They inform the opposition coordinator of the results, how it was dealt with and such (the opposition coordinator would probably read the thread as well, but avoid posting too it).</p><p></p><p>Then you have the players... in thier own groups, talking to the Mission Coordinators and actually doing the actions.</p><p></p><p>I could easily act as an NPC under direct guidance of the Opposition Coordinator, that might know things that the mission coordinators do not know -or have been intentionally mis-informed about. As such, I could be VERY suprising at times, and create a certain veil of mystery for the Mission Coordinators...</p><p></p><p>Oooh... the possibilities. Then again, if Jarval doesn't like it... there is no reason to debate it. I'm just such a mecha fan after "piloting" in 6 or more campaigns that I get all these ideas flowing through my head at all times.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 490551, member: 552"] Multiple games in the same universe with both player groups being on the same side could be super-entertaining to read. Here is one thing that is just an idea off the top of my head involving a mecha based game... One DM acts as the opposition coordinator. This DM is basically devoted to scheming on the grandious scale of the universe. He states where the opposition is, where it is going, and how it is doing that. Then, there are the DMs for the player groups. This is called the mission coordinator. These guys are basically relays. They only know a limited amount of stuff about the opposition (which the opposition coordinator reveals to the mission coordinator). Then, they create and run the missions. They inform the opposition coordinator of the results, how it was dealt with and such (the opposition coordinator would probably read the thread as well, but avoid posting too it). Then you have the players... in thier own groups, talking to the Mission Coordinators and actually doing the actions. I could easily act as an NPC under direct guidance of the Opposition Coordinator, that might know things that the mission coordinators do not know -or have been intentionally mis-informed about. As such, I could be VERY suprising at times, and create a certain veil of mystery for the Mission Coordinators... Oooh... the possibilities. Then again, if Jarval doesn't like it... there is no reason to debate it. I'm just such a mecha fan after "piloting" in 6 or more campaigns that I get all these ideas flowing through my head at all times. [/QUOTE]
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