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Mecha game in Poly #95
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<blockquote data-quote="RodneyThompson" data-source="post: 399785" data-attributes="member: 3594"><p>I, too, am really digging the minigame. I skimmed it last night, and now am psyched about running a mecha game. </p><p></p><p>My gaming group plays 2 days a week; 1 day is my ongoing D&D campaign, the other is what we call a "rotating game." Each member of the group gets 4 gaming sessions to run whatever game they want, and then we switch to a new GM and a new game. So, basically, we play long convention-style one-shots that last a couple of sessions, allowing us to flex our ideas and do all those things we've always said "you know what would be cool..." about. I had planned on running something else when my turn came up (about the time when d20 Modern comes out), but now...Transformers d20, Voltron d20, maybe just a generic mecha game? Hm, lots of possibilities.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 399785, member: 3594"] I, too, am really digging the minigame. I skimmed it last night, and now am psyched about running a mecha game. My gaming group plays 2 days a week; 1 day is my ongoing D&D campaign, the other is what we call a "rotating game." Each member of the group gets 4 gaming sessions to run whatever game they want, and then we switch to a new GM and a new game. So, basically, we play long convention-style one-shots that last a couple of sessions, allowing us to flex our ideas and do all those things we've always said "you know what would be cool..." about. I had planned on running something else when my turn came up (about the time when d20 Modern comes out), but now...Transformers d20, Voltron d20, maybe just a generic mecha game? Hm, lots of possibilities. [/QUOTE]
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Mecha game in Poly #95
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