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General Tabletop Discussion
*Pathfinder & Starfinder
Mecha Rules for Starfinder?
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<blockquote data-quote="gamerprinter" data-source="post: 7212658" data-attributes="member: 50895"><p>So I see several 3PP including Fat Goblin Games working on or is publishing Mecha rules for Starfinder - the ones that I've seen (haven't seen them all) are basing the design off the Vehicle rules which make sense. But in my thinking the Starship building rules works perfect (too a degree). You'd nix the thrusters replacing it with alternate mech capable Jump Jets, and you'd nix both Expansion Bays and Drift Engine, but everything else applies. Create a set of mecha size categories - maybe even using humanoid/monster sizes but minimum of Large to Colossal, or have some other alternate scale between ship and humanoid scale. You'd need to create Mecha frames for various tonnage (size) of Mechs. Power Core, systems, weapons would be the same as starships. I even see a preference in using the Starship Tactical rules for combat and movement - using hexes, facing, but reduce the scale of the Hex to say 25 feet diameter. If you want hand-to-hand Mecha fighting, just adapt the normal PC combat rules. For jump jets I'd include a critical fail of damaging yourself on failed piloting checks, and like BattleTech have rules for movement through water - the deeper it is the need for piloting checks to cross it, and trying to negotiate an icefield on a frozen world.</p><p></p><p>You'd adapt the actions like Charge, Overrun, Trample for it, and you might need some special feats for maximizing Mecha combat and movement, etc.</p><p></p><p>While the Vehicle rules seem the more obvious choice, reading both Starships and Vehicles - the Starship build rules to me, makes more sense, and is easier to pickup the alternate rules.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7212658, member: 50895"] So I see several 3PP including Fat Goblin Games working on or is publishing Mecha rules for Starfinder - the ones that I've seen (haven't seen them all) are basing the design off the Vehicle rules which make sense. But in my thinking the Starship building rules works perfect (too a degree). You'd nix the thrusters replacing it with alternate mech capable Jump Jets, and you'd nix both Expansion Bays and Drift Engine, but everything else applies. Create a set of mecha size categories - maybe even using humanoid/monster sizes but minimum of Large to Colossal, or have some other alternate scale between ship and humanoid scale. You'd need to create Mecha frames for various tonnage (size) of Mechs. Power Core, systems, weapons would be the same as starships. I even see a preference in using the Starship Tactical rules for combat and movement - using hexes, facing, but reduce the scale of the Hex to say 25 feet diameter. If you want hand-to-hand Mecha fighting, just adapt the normal PC combat rules. For jump jets I'd include a critical fail of damaging yourself on failed piloting checks, and like BattleTech have rules for movement through water - the deeper it is the need for piloting checks to cross it, and trying to negotiate an icefield on a frozen world. You'd adapt the actions like Charge, Overrun, Trample for it, and you might need some special feats for maximizing Mecha combat and movement, etc. While the Vehicle rules seem the more obvious choice, reading both Starships and Vehicles - the Starship build rules to me, makes more sense, and is easier to pickup the alternate rules. Thoughts? [/QUOTE]
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