Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mecha Rules for Starfinder?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerprinter" data-source="post: 7213650" data-attributes="member: 50895"><p>While I appreciate the XP, I'm starting to think that there's a lot of custom rules, besides Mecha, that I'll be putting into my homegame and eventually publishing.</p><p></p><p>For example, as I was trying to learn the Starship Building rules, I saw the lack of a cloaking device, and needed that for two ships I wanted to build (and built one so far). Here's my Cloaking Shield rules, though I got help from AskaPathfinder (an Australian PF/SF blogger) on the mechanics.</p><p></p><p><strong>Cloaking Shield</strong></p><p><strong>BP</strong> = Shield BP cost + 10</p><p><strong>PCU</strong> = Shield PC multiplied by the size of the ship (Tiny = 1, Small = 2, Medium = 3, Large = 4 and so on)</p><p></p><p>Effect = So long as the shield is at maximum capacity the starship can activate a cloaking shield which lasts for a number of hours equal to the tier of the ship. While cloaked it increases any DC to locate the starship by +20. </p><p></p><p>In addition the cloaking shield provides a 50% miss chance against attacks made with either Direct Fire or Targeting weapon (an additional 50% BP and PCU cost will defend against both) made against that shield.</p><p></p><p>Should the total SP of the starship drop by 25% the ship becomes partially hidden increasing the DCs by +10 and only providing a 25% miss chance. </p><p></p><p>If the total SP of the starship drops below 50% or if any of the shield arcs goes down completely then the cloaking shield is inactive and will regenerate as the shield would.</p><p></p><p>Note: because under the description of laser weapons in Starfinder, if targets are invisible, lasers can't target them - by Starfinder's logic since lasers are light emitting based weapons, since light passes through invisible targets - they can't get hit.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 7213650, member: 50895"] While I appreciate the XP, I'm starting to think that there's a lot of custom rules, besides Mecha, that I'll be putting into my homegame and eventually publishing. For example, as I was trying to learn the Starship Building rules, I saw the lack of a cloaking device, and needed that for two ships I wanted to build (and built one so far). Here's my Cloaking Shield rules, though I got help from AskaPathfinder (an Australian PF/SF blogger) on the mechanics. [B]Cloaking Shield[/B] [B]BP[/B] = Shield BP cost + 10 [B]PCU[/B] = Shield PC multiplied by the size of the ship (Tiny = 1, Small = 2, Medium = 3, Large = 4 and so on) Effect = So long as the shield is at maximum capacity the starship can activate a cloaking shield which lasts for a number of hours equal to the tier of the ship. While cloaked it increases any DC to locate the starship by +20. In addition the cloaking shield provides a 50% miss chance against attacks made with either Direct Fire or Targeting weapon (an additional 50% BP and PCU cost will defend against both) made against that shield. Should the total SP of the starship drop by 25% the ship becomes partially hidden increasing the DCs by +10 and only providing a 25% miss chance. If the total SP of the starship drops below 50% or if any of the shield arcs goes down completely then the cloaking shield is inactive and will regenerate as the shield would. Note: because under the description of laser weapons in Starfinder, if targets are invisible, lasers can't target them - by Starfinder's logic since lasers are light emitting based weapons, since light passes through invisible targets - they can't get hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mecha Rules for Starfinder?
Top