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d20 Modern SRD
Mecha Superstructure and Armor
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<blockquote data-quote="Morrus" data-source="post: 6160453" data-attributes="member: 1"><p style="text-align: right"><a href="http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no" target="_blank"><img src="http://www.enworld.org/newsimages/d20_mod_srd_small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p>[h=5]MECHA SUPERSTRUCTURE[/h] A mecha’s superstructure—its exoskeleton, interior braces, and other structural parts—can be made from any sufficiently advanced metal alloy. Whatever its composition, a mecha’s superstructure has a hardness that reduces the damage the mecha takes from weapons and collisions.</p><p> To build a mecha superstructure from scratch, a character must succeed at a Craft (mechanical) check (DC 30) and a Craft (structural) check (DC 30) after investing the requisite amount of assembly time, based on the mecha’s size: Large 150 hours, Huge 300 hours, Gargantuan 600 hours, Colossal 1,200 hours. A character without a mechanical tool kit takes a –4 penalty on both skill checks. The character must also make a Wealth check against the mecha’s base purchase DC.</p><p> Different types of superstructure materials are presented below and summarized in Table: Superstructure Materials.</p><p> <strong>Hardness:</strong> The amount of damage the material absorbs from a weapon hit or collision.</p><p> <strong>Base Purchase DC Modifier:</strong> The modifier applied to the mecha’s base purchase DC.</p><p> <strong>Restriction:</strong> Since mecha require a license to own and operate, the materials used for making them do not require special licenses to purchase.</p><p></p><p><strong>Table: Superstructure Materials</strong></p><p> [TABLE="width: 60%"] [TR="class: tabletitle"] [TD="width: 35%"]Superstructure Material[/TD] [TD="width: 65%, colspan: 5, align: center"]—— Modified Base Purchase DC ——[/TD] [/TR] [TR] [TD="class: last-mid, width: 18%"]Hardness[/TD] [TD="class: last-mid, width: 13%"]Large[/TD] [TD="class: last-mid, width: 13%"]Huge[/TD] [TD="class: last-mid, width: 29%"]Gargantuan[/TD] [TD="class: last-mid, width: 22%"]Colossal[/TD] [/TR] [TR] [TD]Alumisteel (PL 5)[/TD] [TD="align: center"]10[/TD] [TD="align: center"]36[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]56[/TD] [/TR] [TR="class: even-row"] [TD]Duralloy (PL 6)[/TD] [TD="align: center"]15[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]60[/TD] [/TR] [TR] [TD]Vanadium (PL 6)[/TD] [TD="align: center"]20[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]52[/TD] [TD="align: center"]64[/TD] [/TR] [TR="class: even-row"] [TD]Neovulcanium (PL 7)[/TD] [TD="align: center"]20[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]60[/TD] [/TR] [TR] [TD]Neutronite (PL 7)[/TD] [TD="align: center"]25[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]52[/TD] [TD="align: center"]64[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Megatanium (PL 8)[/TD] [TD="class: last-mid"]30[/TD] [TD="class: last-mid"]40[/TD] [TD="class: last-mid"]44[/TD] [TD="class: last-mid"]48[/TD] [TD="class: last-mid"]60[/TD] [/TR] [/TABLE] [h=6]ALUMISTEEL (PL 5)[/h] This easy-to-acquire alloy is lightweight and reasonably strong. Alumisteel can also be used for armor (see Mecha Armor, below).</p><p> <strong>Hardness:</strong> 10</p><p> <strong>Base Purchase DC Modifier:</strong> -4</p><p> [h=6]DURALLOY (PL 6)[/h] Duralloy is harder, heavier, and more durable than alumisteel. It can also be used to fashion armor (see Mecha Armor, below).</p><p> <strong>Hardness:</strong> 15</p><p> <strong>Base Purchase DC Modifier:</strong> None</p><p> [h=6]VANADIUM (PL 6)[/h] Vanadium alloy absorbs a respectable amount of damage and is easy to mold.</p><p> <strong>Hardness:</strong> 20</p><p> <strong>Base Purchase DC Modifier:</strong> +4</p><p> [h=6]NEOVULCANIUM (PL 7)[/h] Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of unparalleled resilience. Neovulcanium can also be used for armor (see Mecha Armor, below).</p><p> <strong>Hardness:</strong> 20</p><p> <strong>Base Purchase DC Modifier:</strong> None</p><p> [h=6]NEUTRONITE (PL 7)[/h] Neutronite is a tough steel alloy into which a weave of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing approximately five times more than a similar volume of lead.</p><p> <strong>Hardness:</strong> 25</p><p> <strong>Base Purchase DC Modifier:</strong> +4</p><p> [h=6]MEGATANIUM (PL 8)[/h] Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable. Megatanium can also be used for armor (see Mecha Armor, below).</p><p> <strong>Hardness:</strong> 30</p><p> <strong>Base Purchase DC Modifier:</strong> None</p><p> [h=5]MECHA ARMOR[/h] Armor can be welded or otherwise fixed securely to a mecha’s superstructure, providing an equipment bonus to the mecha’s Defense. Mecha armor does not impose a maximum Dexterity bonus upon the mecha operator (as worn armor does) and does not require a special proficiency feat to use.</p><p> Installing armor on a mecha requires a Craft (mechanical) check (DC 20). The check is made after investing an amount of time determined by the mecha’s size: Large 3 hours, Huge 6 hours, Gargantuan 12 hours, and Colossal 24 hours. Armor can be removed in half the time with a successful Repair check (DC 20).</p><p> Different types of mecha armor are presented below, along with the following statistics:</p><p> <strong>Equipment Bonus:</strong> The equipment bonus that the armor provides to the operator’s Defense.</p><p> <strong>Armor Penalty:</strong> Mecha armor applies this penalty on its operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks.</p><p> <strong>Speed Penalty:</strong> The amount by which the armor reduces the mecha’s base speed.</p><p> <strong>Purchase DC:</strong> The cost of the armor.</p><p> <strong>Restriction:</strong> Since mecha require a license to own and operate, mecha armor does not require a special license to purchase.</p><p> [h=6]ALUMISTEEL ARMOR (PL 5)[/h] This easy-to-acquire alloy is lightweight and reasonably strong. Alumisteel can also be used as a building material for mecha superstructures (see Mecha Superstructure, above).</p><p> <strong>Equipment Bonus:</strong> +5</p><p> <strong>Armor Penalty:</strong> -6</p><p> <strong>Speed Penalty:</strong> –5 feet</p><p> <strong>Purchase DC:</strong> 10 + one-half the mecha’s base purchase DC</p><p> [h=6]DURAPLASTIC ARMOR (PL 5)[/h] Duraplastic armor is made of advanced plastic polymers, such as carbon fiber and high-grade fiberglass. Although relatively cheap and light, it doesn’t offer tremendous protection.</p><p> <strong>Equipment Bonus:</strong> +3</p><p> <strong>Armor Penalty:</strong> -4</p><p> <strong>Speed Penalty:</strong> None</p><p> <strong>Purchase DC:</strong> 5 + one-half the mecha’s base purchase DC</p><p> [h=6]DURALLOY ARMOR (PL 6)[/h] Duralloy is harder, heavier, and more durable than alumisteel. It can also be used as a building material for mecha superstructures (see Mecha Superstructure, above).</p><p> <strong>Equipment Bonus:</strong> +8</p><p> <strong>Armor Penalty:</strong> -8</p><p> <strong>Speed Penalty:</strong> -10 feet</p><p> <strong>Purchase DC:</strong> 10 + one-half the mecha’s base purchase DC</p><p> [h=6]RESILIUM ARMOR (PL 6)[/h] Resilium is a more malleable alloy than duralloy, although not as strong.</p><p> <strong>Equipment Bonus:</strong> +6</p><p> <strong>Armor Penalty:</strong> -5</p><p> <strong>Speed Penalty:</strong> None</p><p> <strong>Purchase DC:</strong> 5 + one-half the mecha’s base purchase DC</p><p> [h=6]CRYSTAL CARBON ARMOR (PL 7)[/h] Grown in orbital laboratories, crystal carbon is a composite fiber material that narrowly outperforms neovulcanium (see below) on the battlefield.</p><p> <strong>Equipment Bonus:</strong> +10</p><p> <strong>Armor Penalty:</strong> -8</p><p> <strong>Speed Penalty:</strong> None</p><p> <strong>Purchase DC:</strong> 15 + one-half the mecha’s base purchase DC</p><p> [h=6]NEOVULCANIUM ARMOR (PL 7)[/h] Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of surprising resilience. It is also used as a building material for mecha superstructures (see Mecha Superstructure, above).</p><p> <strong>Equipment Bonus:</strong> +10</p><p> <strong>Armor Penalty:</strong> -10</p><p> <strong>Speed Penalty:</strong> -5 feet</p><p> <strong>Purchase DC:</strong> 10 + one-half the mecha’s base purchase DC</p><p> [h=6]MEGATANIUM ARMOR (PL 8)[/h] Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable. It can also be used as a building material for mecha superstructures (see Mecha Superstructure, above).</p><p> <strong>Equipment Bonus:</strong> +12</p><p> <strong>Armor Penalty:</strong> -10</p><p> <strong>Speed Penalty:</strong> -10 feet</p><p> <strong>Purchase DC:</strong> 10 + one-half the mecha’s base purchase DC</p><p> [h=6]REACTIVE ARMOR (PL 8)[/h] Consisting of layers of insulating gel or compressed gas between cerametal sheets, reactive armor provides the same protection as crystal carbon armor but is considerably cheaper and easier to produce.</p><p> <strong>Equipment Bonus:</strong> +8</p><p> <strong>Armor Penalty:</strong> -5</p><p> <strong>Speed Penalty:</strong> None</p><p> <strong>Purchase DC:</strong> 5 + one-half the mecha’s base purchase DC</p></blockquote><p></p>
[QUOTE="Morrus, post: 6160453, member: 1"] [right][url=http://www.enworld.org/forum/showwiki.php?title=d20%20Modern:d20%20Modern%20System%20Reference%20Document&redirect=no][img]http://www.enworld.org/newsimages/d20_mod_srd_small.jpg[/img][/url][/right] [h=5]MECHA SUPERSTRUCTURE[/h] A mecha’s superstructure—its exoskeleton, interior braces, and other structural parts—can be made from any sufficiently advanced metal alloy. Whatever its composition, a mecha’s superstructure has a hardness that reduces the damage the mecha takes from weapons and collisions. To build a mecha superstructure from scratch, a character must succeed at a Craft (mechanical) check (DC 30) and a Craft (structural) check (DC 30) after investing the requisite amount of assembly time, based on the mecha’s size: Large 150 hours, Huge 300 hours, Gargantuan 600 hours, Colossal 1,200 hours. A character without a mechanical tool kit takes a –4 penalty on both skill checks. The character must also make a Wealth check against the mecha’s base purchase DC. Different types of superstructure materials are presented below and summarized in Table: Superstructure Materials. [B]Hardness:[/B] The amount of damage the material absorbs from a weapon hit or collision. [B]Base Purchase DC Modifier:[/B] The modifier applied to the mecha’s base purchase DC. [B]Restriction:[/B] Since mecha require a license to own and operate, the materials used for making them do not require special licenses to purchase. [B]Table: Superstructure Materials[/B] [TABLE="width: 60%"] [TR="class: tabletitle"] [TD="width: 35%"]Superstructure Material[/TD] [TD="width: 65%, colspan: 5, align: center"]—— Modified Base Purchase DC ——[/TD] [/TR] [TR] [TD="class: last-mid, width: 18%"]Hardness[/TD] [TD="class: last-mid, width: 13%"]Large[/TD] [TD="class: last-mid, width: 13%"]Huge[/TD] [TD="class: last-mid, width: 29%"]Gargantuan[/TD] [TD="class: last-mid, width: 22%"]Colossal[/TD] [/TR] [TR] [TD]Alumisteel (PL 5)[/TD] [TD="align: center"]10[/TD] [TD="align: center"]36[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]56[/TD] [/TR] [TR="class: even-row"] [TD]Duralloy (PL 6)[/TD] [TD="align: center"]15[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]60[/TD] [/TR] [TR] [TD]Vanadium (PL 6)[/TD] [TD="align: center"]20[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]52[/TD] [TD="align: center"]64[/TD] [/TR] [TR="class: even-row"] [TD]Neovulcanium (PL 7)[/TD] [TD="align: center"]20[/TD] [TD="align: center"]40[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]60[/TD] [/TR] [TR] [TD]Neutronite (PL 7)[/TD] [TD="align: center"]25[/TD] [TD="align: center"]44[/TD] [TD="align: center"]48[/TD] [TD="align: center"]52[/TD] [TD="align: center"]64[/TD] [/TR] [TR="class: even-row"] [TD="class: last-row"]Megatanium (PL 8)[/TD] [TD="class: last-mid"]30[/TD] [TD="class: last-mid"]40[/TD] [TD="class: last-mid"]44[/TD] [TD="class: last-mid"]48[/TD] [TD="class: last-mid"]60[/TD] [/TR] [/TABLE] [h=6]ALUMISTEEL (PL 5)[/h] This easy-to-acquire alloy is lightweight and reasonably strong. Alumisteel can also be used for armor (see Mecha Armor, below). [B]Hardness:[/B] 10 [B]Base Purchase DC Modifier:[/B] -4 [h=6]DURALLOY (PL 6)[/h] Duralloy is harder, heavier, and more durable than alumisteel. It can also be used to fashion armor (see Mecha Armor, below). [B]Hardness:[/B] 15 [B]Base Purchase DC Modifier:[/B] None [h=6]VANADIUM (PL 6)[/h] Vanadium alloy absorbs a respectable amount of damage and is easy to mold. [B]Hardness:[/B] 20 [B]Base Purchase DC Modifier:[/B] +4 [h=6]NEOVULCANIUM (PL 7)[/h] Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of unparalleled resilience. Neovulcanium can also be used for armor (see Mecha Armor, below). [B]Hardness:[/B] 20 [B]Base Purchase DC Modifier:[/B] None [h=6]NEUTRONITE (PL 7)[/h] Neutronite is a tough steel alloy into which a weave of free neutrons has been pressed. It is extremely resilient but also incredibly massive, weighing approximately five times more than a similar volume of lead. [B]Hardness:[/B] 25 [B]Base Purchase DC Modifier:[/B] +4 [h=6]MEGATANIUM (PL 8)[/h] Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable. Megatanium can also be used for armor (see Mecha Armor, below). [B]Hardness:[/B] 30 [B]Base Purchase DC Modifier:[/B] None [h=5]MECHA ARMOR[/h] Armor can be welded or otherwise fixed securely to a mecha’s superstructure, providing an equipment bonus to the mecha’s Defense. Mecha armor does not impose a maximum Dexterity bonus upon the mecha operator (as worn armor does) and does not require a special proficiency feat to use. Installing armor on a mecha requires a Craft (mechanical) check (DC 20). The check is made after investing an amount of time determined by the mecha’s size: Large 3 hours, Huge 6 hours, Gargantuan 12 hours, and Colossal 24 hours. Armor can be removed in half the time with a successful Repair check (DC 20). Different types of mecha armor are presented below, along with the following statistics: [B]Equipment Bonus:[/B] The equipment bonus that the armor provides to the operator’s Defense. [B]Armor Penalty:[/B] Mecha armor applies this penalty on its operator’s Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble checks. [B]Speed Penalty:[/B] The amount by which the armor reduces the mecha’s base speed. [B]Purchase DC:[/B] The cost of the armor. [B]Restriction:[/B] Since mecha require a license to own and operate, mecha armor does not require a special license to purchase. [h=6]ALUMISTEEL ARMOR (PL 5)[/h] This easy-to-acquire alloy is lightweight and reasonably strong. Alumisteel can also be used as a building material for mecha superstructures (see Mecha Superstructure, above). [B]Equipment Bonus:[/B] +5 [B]Armor Penalty:[/B] -6 [B]Speed Penalty:[/B] –5 feet [B]Purchase DC:[/B] 10 + one-half the mecha’s base purchase DC [h=6]DURAPLASTIC ARMOR (PL 5)[/h] Duraplastic armor is made of advanced plastic polymers, such as carbon fiber and high-grade fiberglass. Although relatively cheap and light, it doesn’t offer tremendous protection. [B]Equipment Bonus:[/B] +3 [B]Armor Penalty:[/B] -4 [B]Speed Penalty:[/B] None [B]Purchase DC:[/B] 5 + one-half the mecha’s base purchase DC [h=6]DURALLOY ARMOR (PL 6)[/h] Duralloy is harder, heavier, and more durable than alumisteel. It can also be used as a building material for mecha superstructures (see Mecha Superstructure, above). [B]Equipment Bonus:[/B] +8 [B]Armor Penalty:[/B] -8 [B]Speed Penalty:[/B] -10 feet [B]Purchase DC:[/B] 10 + one-half the mecha’s base purchase DC [h=6]RESILIUM ARMOR (PL 6)[/h] Resilium is a more malleable alloy than duralloy, although not as strong. [B]Equipment Bonus:[/B] +6 [B]Armor Penalty:[/B] -5 [B]Speed Penalty:[/B] None [B]Purchase DC:[/B] 5 + one-half the mecha’s base purchase DC [h=6]CRYSTAL CARBON ARMOR (PL 7)[/h] Grown in orbital laboratories, crystal carbon is a composite fiber material that narrowly outperforms neovulcanium (see below) on the battlefield. [B]Equipment Bonus:[/B] +10 [B]Armor Penalty:[/B] -8 [B]Speed Penalty:[/B] None [B]Purchase DC:[/B] 15 + one-half the mecha’s base purchase DC [h=6]NEOVULCANIUM ARMOR (PL 7)[/h] Similar to duralloy, neovulcanium uses plasma-forging techniques to create an alloy of surprising resilience. It is also used as a building material for mecha superstructures (see Mecha Superstructure, above). [B]Equipment Bonus:[/B] +10 [B]Armor Penalty:[/B] -10 [B]Speed Penalty:[/B] -5 feet [B]Purchase DC:[/B] 10 + one-half the mecha’s base purchase DC [h=6]MEGATANIUM ARMOR (PL 8)[/h] Sandwiched layers of crystal carbon and neovulcanium held in a magnetic matrix, megatanium is exceedingly hard and durable. It can also be used as a building material for mecha superstructures (see Mecha Superstructure, above). [B]Equipment Bonus:[/B] +12 [B]Armor Penalty:[/B] -10 [B]Speed Penalty:[/B] -10 feet [B]Purchase DC:[/B] 10 + one-half the mecha’s base purchase DC [h=6]REACTIVE ARMOR (PL 8)[/h] Consisting of layers of insulating gel or compressed gas between cerametal sheets, reactive armor provides the same protection as crystal carbon armor but is considerably cheaper and easier to produce. [B]Equipment Bonus:[/B] +8 [B]Armor Penalty:[/B] -5 [B]Speed Penalty:[/B] None [B]Purchase DC:[/B] 5 + one-half the mecha’s base purchase DC [/QUOTE]
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