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Mechamancy...Explain It to Me.
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<blockquote data-quote="Ulric" data-source="post: 3421464" data-attributes="member: 31441"><p>So, neither Mechamancy or the Forbidden Science is anything like my idea quoted above. </p><p></p><p>Okay then. I'm creating "Craftology" right now. </p><p></p><p>Craftology--or whatever better name you'd choose to call it--is the abilty to craft items that actually combine magic and technology. Like I said, it would be like a clock that was created to actually BE MAGIC, and it would be more than a normal clock, and could be used by gain the intended magic results.</p><p></p><p>The Art would be in the technological creation of magic items. It would be more than just putting a spell on a book or some other item. The technological crafting of the item would work as a tool of and in compliment with the magic side of the item.</p><p></p><p>So think of any crafted item. Heck, think of anything modern if you want. Take, let's say, a computer. You must be skilled technologically to create a computer AND ALSO skilled in the use of magic to create an embued computer. </p><p></p><p>So, just off the top of my head, everytime you hit a key on the keyboard of a Craftological computer, you enact a particular magic spell in the village. </p><p></p><p>The number of possibilites and combinations is endless. </p><p></p><p>Just to finish up with my understanding of Mechamancy and the Fantastic Science, what are some of the mentioned items in these books? And what is special about them? Or are they just normal items that only a person skilled in Mechamancy or the Fantastic Science can make in a world where these two arts operate?</p></blockquote><p></p>
[QUOTE="Ulric, post: 3421464, member: 31441"] So, neither Mechamancy or the Forbidden Science is anything like my idea quoted above. Okay then. I'm creating "Craftology" right now. Craftology--or whatever better name you'd choose to call it--is the abilty to craft items that actually combine magic and technology. Like I said, it would be like a clock that was created to actually BE MAGIC, and it would be more than a normal clock, and could be used by gain the intended magic results. The Art would be in the technological creation of magic items. It would be more than just putting a spell on a book or some other item. The technological crafting of the item would work as a tool of and in compliment with the magic side of the item. So think of any crafted item. Heck, think of anything modern if you want. Take, let's say, a computer. You must be skilled technologically to create a computer AND ALSO skilled in the use of magic to create an embued computer. So, just off the top of my head, everytime you hit a key on the keyboard of a Craftological computer, you enact a particular magic spell in the village. The number of possibilites and combinations is endless. Just to finish up with my understanding of Mechamancy and the Fantastic Science, what are some of the mentioned items in these books? And what is special about them? Or are they just normal items that only a person skilled in Mechamancy or the Fantastic Science can make in a world where these two arts operate? [/QUOTE]
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