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Mechamancy...Explain It to Me.
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<blockquote data-quote="Ulric" data-source="post: 3421724" data-attributes="member: 31441"><p>Exactly. But, according to the input I've just gotten about Mechamancy and Fantastic Science, that isn't what these two arts/books/ideas are about. Correct me if I'm wrong.</p><p></p><p>1) Mechamancy focus on a system for the creation of basically non-magical items of technology in a way that will compliment and not ruin the typical D&D magically focused world. </p><p></p><p>2) The Fantastic Science focused on a world where magical energy wrecks technology so a person must become a "technologist" to get technological items to work...items that would work just fine in our world where magical energies don't screw items of technology up. </p><p></p><p>Now Chaositech, yes, this is closer to the combination I'm talking about. But even Chaositech isn't exactly the same as the system I'm imagining. </p><p></p><p>Chaositech is focused on magical/technological items that are powered by an unknown, not understandable magic/power whose source is some evil force from another plane. But the crafting of the items, yes. This is much closer to what I'm thinking about....on the darkside. Because the items are powered by "chaos", you get all kinds of interesting and usually bad, surprise actions from the items. </p><p></p><p>If I create a magical music box via Chaostech, it will work just fine for a while, but one day I might open it up and it will play a song from hell, or maybe eat my hand, or make me love a demon. That's the cool thing about it...and the nature of "chaos" tech. </p><p></p><p>But what about the good side?</p><p></p><p>What if I want to create a magical music box that I don't have to worry about? One that will inact some magic that is always good, or always predictable, or which will only create occasional surprises that aren't chaotic in nature? </p><p></p><p>What RPG system is in place for doing that? </p><p></p><p>The are plenty...hundreds...thousands...probably tens of thousands of these types of items in D&D/RPG worlds, but what system or Art is in place to teach and explain their "technological" creation? </p><p></p><p>NOTE: I'm not claiming to have created a new system (that makes me laugh), simply pointing at what I see as a lack in known products. If anyone knows of any such products, please mention it here in this thread. Until then, I'm going with "Craftology". In our world it's where woman get together and scrapbook or create cheap jewelry and then pretend there's something magic about it. HA HA.</p></blockquote><p></p>
[QUOTE="Ulric, post: 3421724, member: 31441"] Exactly. But, according to the input I've just gotten about Mechamancy and Fantastic Science, that isn't what these two arts/books/ideas are about. Correct me if I'm wrong. 1) Mechamancy focus on a system for the creation of basically non-magical items of technology in a way that will compliment and not ruin the typical D&D magically focused world. 2) The Fantastic Science focused on a world where magical energy wrecks technology so a person must become a "technologist" to get technological items to work...items that would work just fine in our world where magical energies don't screw items of technology up. Now Chaositech, yes, this is closer to the combination I'm talking about. But even Chaositech isn't exactly the same as the system I'm imagining. Chaositech is focused on magical/technological items that are powered by an unknown, not understandable magic/power whose source is some evil force from another plane. But the crafting of the items, yes. This is much closer to what I'm thinking about....on the darkside. Because the items are powered by "chaos", you get all kinds of interesting and usually bad, surprise actions from the items. If I create a magical music box via Chaostech, it will work just fine for a while, but one day I might open it up and it will play a song from hell, or maybe eat my hand, or make me love a demon. That's the cool thing about it...and the nature of "chaos" tech. But what about the good side? What if I want to create a magical music box that I don't have to worry about? One that will inact some magic that is always good, or always predictable, or which will only create occasional surprises that aren't chaotic in nature? What RPG system is in place for doing that? The are plenty...hundreds...thousands...probably tens of thousands of these types of items in D&D/RPG worlds, but what system or Art is in place to teach and explain their "technological" creation? NOTE: I'm not claiming to have created a new system (that makes me laugh), simply pointing at what I see as a lack in known products. If anyone knows of any such products, please mention it here in this thread. Until then, I'm going with "Craftology". In our world it's where woman get together and scrapbook or create cheap jewelry and then pretend there's something magic about it. HA HA. [/QUOTE]
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